Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
On completely artificial restrictions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="niklinna" data-source="post: 8970104" data-attributes="member: 71235"><p>Interestingly, I'm in a Blades in the Dark campaign with [USER=6696971]@Manbearcat[/USER] (and [USER=16586]@Campbell[/USER], [USER=70468]@kenada[/USER], and [USER=82106]@AbdulAlhazred[/USER]), in which we often split up to do scores with a subset of the crew, right down to solo. So we've had plenty of opportunity in that specific campaign to do the "non-optimal" thing. It's had knockon effects with tiering up and XP and all that, but even so this campaign feels markedly different from the first one I was in, where the whole crew was always in on the same score together. But even then, since you have XP triggers based on dealing with your vice/trauma, and such, folks leaned into that even when it caused complications.</p><p></p><p>In a similar vein, in Torchbearer, you <em>have to fail</em> in order to get skill-ups and rest checks and the like. Doing the "sub-optimal" thing is baked into the system. It's really quite brilliant in its way. I've got some quibbles with class feature choices, and the books really needed an editor, but still.</p><p></p><p></p><p>This one's always a challenge. I remember back when I played (vanilla) World of Warcraft, the one class I could not stand to play was the paladin. I could survive anything, but combats routinely took 3-5 times as long as with any other class.</p><p></p><p></p><p>And now I am reminded of the episode in the tram tunnel where the dwarf stumbled upon a pair of night elves engaged in hanky-panky. Hilarity ensued. At least for the dwarf and for us.</p><p></p><p>But again, Torchbearer had some pretty darn immersive times, at least for me.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8970104, member: 71235"] Interestingly, I'm in a Blades in the Dark campaign with [USER=6696971]@Manbearcat[/USER] (and [USER=16586]@Campbell[/USER], [USER=70468]@kenada[/USER], and [USER=82106]@AbdulAlhazred[/USER]), in which we often split up to do scores with a subset of the crew, right down to solo. So we've had plenty of opportunity in that specific campaign to do the "non-optimal" thing. It's had knockon effects with tiering up and XP and all that, but even so this campaign feels markedly different from the first one I was in, where the whole crew was always in on the same score together. But even then, since you have XP triggers based on dealing with your vice/trauma, and such, folks leaned into that even when it caused complications. In a similar vein, in Torchbearer, you [I]have to fail[/I] in order to get skill-ups and rest checks and the like. Doing the "sub-optimal" thing is baked into the system. It's really quite brilliant in its way. I've got some quibbles with class feature choices, and the books really needed an editor, but still. This one's always a challenge. I remember back when I played (vanilla) World of Warcraft, the one class I could not stand to play was the paladin. I could survive anything, but combats routinely took 3-5 times as long as with any other class. And now I am reminded of the episode in the tram tunnel where the dwarf stumbled upon a pair of night elves engaged in hanky-panky. Hilarity ensued. At least for the dwarf and for us. But again, Torchbearer had some pretty darn immersive times, at least for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On completely artificial restrictions
Top