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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On Demi-Human Level Caps
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<blockquote data-quote="Celebrim" data-source="post: 9879835" data-attributes="member: 4937"><p>Just off the top of my head, the fighter is linear and arguably the strongest class in the game. But it is helpful to have high level casters because their power grows exponentially. The trouble is, it's almost impossible to get a high level single classed M-U in RAW AD&D unless your DM is deliberately using kid gloves or you cheat.. So you right off the bat solve my problem. I go 90% fighter and 10% or so M-U until I get sufficiently high level in fighter that I've upped my hit points (6th sounds like a good break even point, though 10th is probably optimum in the long run so as to get 100+ hp M-Us). Then, I switch from there to 90% in M-U and 10% in fighter. Now I quickly level up M-U, and I'm tanky enough that I can actually survive with decent enough THAC0 that throwing weapons from the back line actually contributes. I power level through the low XP requirements of gaining levels as an M-U now with all of the benefits of dual classing and none of the drawbacks.</p><p></p><p></p><p></p><p>At which point she's now perfectly positioned to switch from 90% fighter to 90% M-U to "please her family" or whatever RP excuse she wants to give. That's near spot on the power gaming curve. And really you can see how you are being scammed even your example. Had she gone 100% fighter she MIGHT have gotten to F-9. But by giving up 10% of her XP she's gaining net 4 levels of class on you. Now granted, this isn't the best way to make a OP fighter (that would be to dip 10% cleric), but it's heck busted if you are planning long term M-U. </p><p></p><p>Literally the only thing that might stop some power gamers from abusing the heck out of this is you seem to be using the Dragon magazine rule that only single classed fighters can specialize, because specialized single class fighters have almost no draw backs until 13th level or so - which your campaigns don't seem to hit.</p><p></p><p></p><p></p><p>Sure, I mean that's not a problem. You just don't play an elf, which was already a really weak choice to begin with RAW. You've done away with all the reasons to do so, since you can multiclass as a human and nerfed probably the strongest benefit of being an elf. No reason to put up with that nasty -1 CON if you can get better AC than usual.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9879835, member: 4937"] Just off the top of my head, the fighter is linear and arguably the strongest class in the game. But it is helpful to have high level casters because their power grows exponentially. The trouble is, it's almost impossible to get a high level single classed M-U in RAW AD&D unless your DM is deliberately using kid gloves or you cheat.. So you right off the bat solve my problem. I go 90% fighter and 10% or so M-U until I get sufficiently high level in fighter that I've upped my hit points (6th sounds like a good break even point, though 10th is probably optimum in the long run so as to get 100+ hp M-Us). Then, I switch from there to 90% in M-U and 10% in fighter. Now I quickly level up M-U, and I'm tanky enough that I can actually survive with decent enough THAC0 that throwing weapons from the back line actually contributes. I power level through the low XP requirements of gaining levels as an M-U now with all of the benefits of dual classing and none of the drawbacks. At which point she's now perfectly positioned to switch from 90% fighter to 90% M-U to "please her family" or whatever RP excuse she wants to give. That's near spot on the power gaming curve. And really you can see how you are being scammed even your example. Had she gone 100% fighter she MIGHT have gotten to F-9. But by giving up 10% of her XP she's gaining net 4 levels of class on you. Now granted, this isn't the best way to make a OP fighter (that would be to dip 10% cleric), but it's heck busted if you are planning long term M-U. Literally the only thing that might stop some power gamers from abusing the heck out of this is you seem to be using the Dragon magazine rule that only single classed fighters can specialize, because specialized single class fighters have almost no draw backs until 13th level or so - which your campaigns don't seem to hit. Sure, I mean that's not a problem. You just don't play an elf, which was already a really weak choice to begin with RAW. You've done away with all the reasons to do so, since you can multiclass as a human and nerfed probably the strongest benefit of being an elf. No reason to put up with that nasty -1 CON if you can get better AC than usual. [/QUOTE]
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