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On Die Averages and Hit Points in 5e
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<blockquote data-quote="Ruin Explorer" data-source="post: 8314421" data-attributes="member: 18"><p>Um buddy? Did you read the article you wrote?</p><p></p><p>You said:</p><p></p><p>"However, it’s not so simple from a players point of view. Perceptions of agency, risk vs reward, and the gamblers fallacy all combine to make an interesting party debate. They <strong>feel</strong> a sense of tension about this choice, and as if something good was given them, which I think is generally good for a game. The metagame benefit I get as a DM is that this gives the players something to debate right out of the gate in a new campaign. Which means they start working out how to negotiate as a party immediately."</p><p></p><p>By your own logic, re-rolling 1s infinitely offers the same benefit you're describing for re-rolling ones once, and it has the superior characteristic of getting a closer result.</p><p></p><p>Unless you're thinking that players are going to do a mathematical analysis on on your approach and that's a good thing, which seems, hmmm, unlikely. I think you need to explain what you're "trying to fix" because apparently it's not what you said in the article. Unless you're just trying to trick people into accepting a very slightly inferior (on average) result and are deriving some questionable pleasure from that manipulation. Which I'm guessing isn't the case?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8314421, member: 18"] Um buddy? Did you read the article you wrote? You said: "However, it’s not so simple from a players point of view. Perceptions of agency, risk vs reward, and the gamblers fallacy all combine to make an interesting party debate. They [B]feel[/B] a sense of tension about this choice, and as if something good was given them, which I think is generally good for a game. The metagame benefit I get as a DM is that this gives the players something to debate right out of the gate in a new campaign. Which means they start working out how to negotiate as a party immediately." By your own logic, re-rolling 1s infinitely offers the same benefit you're describing for re-rolling ones once, and it has the superior characteristic of getting a closer result. Unless you're thinking that players are going to do a mathematical analysis on on your approach and that's a good thing, which seems, hmmm, unlikely. I think you need to explain what you're "trying to fix" because apparently it's not what you said in the article. Unless you're just trying to trick people into accepting a very slightly inferior (on average) result and are deriving some questionable pleasure from that manipulation. Which I'm guessing isn't the case? [/QUOTE]
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