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On DMing and "writing books"
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4576442" data-attributes="member: 1846"><p>No, I don't.</p><p></p><p>I believe that Sepulchrave, Shemska, Piratecat and all the other great SH writers on these boards are not trying to explore a story through their games (obviously, I'd welcome any of them to say otherwise!).</p><p></p><p>I've come to see DMing as much like writing a computer game (bear with me!). My job as DM is to set up a situation, and be aware of the possible things that the PC's might want to do. If I try and explore a story, I'm heading dangerously towards forcing my characters along with me whether they want to go or not.</p><p></p><p>Going back to Sepulchrave, I don't believe he ever set out to explore the story "what happens when a Paladin converts a succubus". I believe that he was running a game, and in each session he and the players found that they were exploring that story.</p><p></p><p>(This is getting a bit rambling now, sorry!)</p><p></p><p>For me, the Story is seperate from the Game. The Story is how you remember the game - what you tell each other about what happened, or other people, or put in a Story Hour. The Game happens only in the moment, as you are rolling dice. </p><p></p><p>I mean, most D&D sessions might start out as "The Story of What Happens When A Priest Of Orcus Raises 50 Zombies And Attacks the Town", but is likely to end up as "How Kenzo the Halfling Became Known As Kenzo Zombie-Slayer" or even "Why You've Never Heard Of The Town of Winterhaven". Trying to plot out a Story in advance of the Game can be very tricky, nearly always ends badly (a la DM of the Rings) and gets in the way of the Game.</p><p></p><p>I hope some of that made sense.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4576442, member: 1846"] No, I don't. I believe that Sepulchrave, Shemska, Piratecat and all the other great SH writers on these boards are not trying to explore a story through their games (obviously, I'd welcome any of them to say otherwise!). I've come to see DMing as much like writing a computer game (bear with me!). My job as DM is to set up a situation, and be aware of the possible things that the PC's might want to do. If I try and explore a story, I'm heading dangerously towards forcing my characters along with me whether they want to go or not. Going back to Sepulchrave, I don't believe he ever set out to explore the story "what happens when a Paladin converts a succubus". I believe that he was running a game, and in each session he and the players found that they were exploring that story. (This is getting a bit rambling now, sorry!) For me, the Story is seperate from the Game. The Story is how you remember the game - what you tell each other about what happened, or other people, or put in a Story Hour. The Game happens only in the moment, as you are rolling dice. I mean, most D&D sessions might start out as "The Story of What Happens When A Priest Of Orcus Raises 50 Zombies And Attacks the Town", but is likely to end up as "How Kenzo the Halfling Became Known As Kenzo Zombie-Slayer" or even "Why You've Never Heard Of The Town of Winterhaven". Trying to plot out a Story in advance of the Game can be very tricky, nearly always ends badly (a la DM of the Rings) and gets in the way of the Game. I hope some of that made sense. [/QUOTE]
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