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<blockquote data-quote="Aeolius" data-source="post: 4577291" data-attributes="member: 2072"><p>To quote Steve Martin:</p><p>"I don't need you. I can do this act alone. I often do." </p><p></p><p>When PCs leave the town to explore the dungeon, the inhabitants of the town do not freeze in place like a movie on "Pause". The town continues; NPCs interact with one another, events continue to unfold. Likewise, when the PCs return to the town, events in the dungeon progress and evolve.</p><p></p><p>A DM can write as many "Chapters" as they wish, in such a manner. "What happens in the dungeon when the party leaves?" "What do the important NPCs in the town do, as they await the party's return?"</p><p></p><p>When I create a campaign, I like to plot out a rough timeline. What would happen, if the antagonists ran amuck, unchecked by the forces of good? I devise the BBEG, her close followers, the henchmen of the followers, and the underlings of the henchmen. They might not all have stats, but they all have motivations. What would happen in the world, if the villains had no one to stop them?</p><p></p><p>Enter the Player Characters. Rewind the timeline to the appropriate point. Let them loose and bask in the serendipitous events that you had no way of expecting. Adjust the schemes and dreams of your NPCs accordingly. Repeat.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 4577291, member: 2072"] To quote Steve Martin: "I don't need you. I can do this act alone. I often do." When PCs leave the town to explore the dungeon, the inhabitants of the town do not freeze in place like a movie on "Pause". The town continues; NPCs interact with one another, events continue to unfold. Likewise, when the PCs return to the town, events in the dungeon progress and evolve. A DM can write as many "Chapters" as they wish, in such a manner. "What happens in the dungeon when the party leaves?" "What do the important NPCs in the town do, as they await the party's return?" When I create a campaign, I like to plot out a rough timeline. What would happen, if the antagonists ran amuck, unchecked by the forces of good? I devise the BBEG, her close followers, the henchmen of the followers, and the underlings of the henchmen. They might not all have stats, but they all have motivations. What would happen in the world, if the villains had no one to stop them? Enter the Player Characters. Rewind the timeline to the appropriate point. Let them loose and bask in the serendipitous events that you had no way of expecting. Adjust the schemes and dreams of your NPCs accordingly. Repeat. [/QUOTE]
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