Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
On Evil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cristian Andreu" data-source="post: 6694507" data-attributes="member: 23822"><p>I tend to base my interpretations of good and evil in D&D on a rough version of the "Object, Intention, Circumstance" method from the Catholic Catechism.</p><p></p><p>It basically goes as follows:</p><p></p><p>1.- The object is your goal, what you want to achieve. <em>"I want to hurt that man"</em>, <em>"I want to help that man"</em>. Will is a key aspect here (that's it, whether or not you are aware of the consequences of your actions); knowing that the act is evil is what makes you accept that evil</p><p></p><p>2.- The intention is your reason to do so, why you want to achieve that goal. <em>"I want to hurt that man because he's carrying something I want"</em>, <em>"I want to help that man so others can see how good a person I am"</em>.</p><p></p><p>3.- The circumstances are both the magnitude of the act and the context under which you are acting. <em>"I just wanted to hurt that man to take what he had, not kill him"</em>, <em>"I want to help that man so others can see how good a person I am. I'm scared that otherwise they'll kick me out of town"</em>.</p><p></p><p></p><p>In rough terms, an act would be evil:</p><p></p><p>1.- If the object is evil (<em>"I want to hurt that man"</em>) and you know it is (in contrast with <em>"I didn't know there was anyone inside when I ordered the house to be demolished"</em>, which wouldn't be evil -though it could be if the person knew he was supposed to check-).</p><p></p><p>2.- If the intention is evil, regardless of the object (<em>"I want to help that man so others can see how nice I am"</em>). As St. Thomas Aquinas said <em>"The end does not justify the means"</em>. Why you want to do something vices what you do. On the other hand, a good intention with an evil object also means the action is evil (<em>"To save that man I have to kill that other innocent man"</em>).</p><p></p><p>3.- The circumstances don't determine whether an act is evil or not, but can increase or diminish how grave it is. Oftentimes, a truly evil act is that in which the circumstances were completely against promoting the act yet the person chose to do it anyway.</p><p></p><p>Now, this still requires determining what exactly is an evil object and intent, but in most circumstances one can apply intuition. The harder cases are those when one has to confront the Manichean nature of evil in D&D: <em>"If a creature is fundamentally evil -as being a physical manifestation of evil-, is hurting it evil?"</em>. In those cases, I try to judge based on whether or not the PCs could be aware of such a thing: If they have no reliable way to knowing a creature is actual, pure evil (in contrast to just being evil-aligned), then their actions would be evil (if diminished by the circumstances of, say, being scared shitless of it), as the intention would vice the act. If they did, I'd be willing to consider acting against actual evil a good act. </p><p></p><p>It's not a perfect system, as it still relies on me to determine when something is fundamentally bad in a game where good an evil can physically manifest, but it covers almost all cases I have to rule, and the players like the system as well, as it gives them somewhat clear rules by which to consider their actions.</p></blockquote><p></p>
[QUOTE="Cristian Andreu, post: 6694507, member: 23822"] I tend to base my interpretations of good and evil in D&D on a rough version of the "Object, Intention, Circumstance" method from the Catholic Catechism. It basically goes as follows: 1.- The object is your goal, what you want to achieve. [i]"I want to hurt that man"[/i], [i]"I want to help that man"[/i]. Will is a key aspect here (that's it, whether or not you are aware of the consequences of your actions); knowing that the act is evil is what makes you accept that evil 2.- The intention is your reason to do so, why you want to achieve that goal. [i]"I want to hurt that man because he's carrying something I want"[/i], [i]"I want to help that man so others can see how good a person I am"[/i]. 3.- The circumstances are both the magnitude of the act and the context under which you are acting. [i]"I just wanted to hurt that man to take what he had, not kill him"[/i], [i]"I want to help that man so others can see how good a person I am. I'm scared that otherwise they'll kick me out of town"[/i]. In rough terms, an act would be evil: 1.- If the object is evil ([i]"I want to hurt that man"[/i]) and you know it is (in contrast with [i]"I didn't know there was anyone inside when I ordered the house to be demolished"[/i], which wouldn't be evil -though it could be if the person knew he was supposed to check-). 2.- If the intention is evil, regardless of the object ([i]"I want to help that man so others can see how nice I am"[/i]). As St. Thomas Aquinas said [i]"The end does not justify the means"[/i]. Why you want to do something vices what you do. On the other hand, a good intention with an evil object also means the action is evil ([i]"To save that man I have to kill that other innocent man"[/i]). 3.- The circumstances don't determine whether an act is evil or not, but can increase or diminish how grave it is. Oftentimes, a truly evil act is that in which the circumstances were completely against promoting the act yet the person chose to do it anyway. Now, this still requires determining what exactly is an evil object and intent, but in most circumstances one can apply intuition. The harder cases are those when one has to confront the Manichean nature of evil in D&D: [i]"If a creature is fundamentally evil -as being a physical manifestation of evil-, is hurting it evil?"[/i]. In those cases, I try to judge based on whether or not the PCs could be aware of such a thing: If they have no reliable way to knowing a creature is actual, pure evil (in contrast to just being evil-aligned), then their actions would be evil (if diminished by the circumstances of, say, being scared shitless of it), as the intention would vice the act. If they did, I'd be willing to consider acting against actual evil a good act. It's not a perfect system, as it still relies on me to determine when something is fundamentally bad in a game where good an evil can physically manifest, but it covers almost all cases I have to rule, and the players like the system as well, as it gives them somewhat clear rules by which to consider their actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
On Evil
Top