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<blockquote data-quote="Lanefan" data-source="post: 6695761" data-attributes="member: 29398"><p>I've seen very few if any that weren't played this way at least to some extent. The game in all editions gives experience points for killing things, and in 1e for taking their stuff as well; and as at the most basic level the object of the game is to gain experience and thus get better at what you do it serves no purpose from a game perspective to define these things as evil. This is one significant area where a real-world definition and a game-based definition of evil probably ought to differ.</p><p></p><p>In the game the definition of evil isn't based around whether you kill or not, but more by what you kill, and why, and how; which in the real world is of course absurd in any situation other than declared warfare. Paladins and Assassins both kill things and make a profit doing so yet the game specifically defines one as good and the other as evil.</p><p></p><p>And before I start making mistakes all over the place, how are you defining "Munchkin" here? I ask because when I read "Munchkin" pertaining to a PC I don't think of greed.</p><p></p><p>As I said above, when stripped down to its absolute essence the basic objective of the game is to get better at what you do. Self-interest, be it unrestrained or not and at the individual or party level, is what ultimately makes your character better at what it does. So from a game perspective it becomes at least neutral if not good simply out of necessity...again differing from a real-world outlook.</p><p></p><p>Either that or you're in effect defining the game itself as evil, and that's a bunch of worms best left in the can.</p><p></p><p>Lan-"there's a rabbit hole around here somewhere"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6695761, member: 29398"] I've seen very few if any that weren't played this way at least to some extent. The game in all editions gives experience points for killing things, and in 1e for taking their stuff as well; and as at the most basic level the object of the game is to gain experience and thus get better at what you do it serves no purpose from a game perspective to define these things as evil. This is one significant area where a real-world definition and a game-based definition of evil probably ought to differ. In the game the definition of evil isn't based around whether you kill or not, but more by what you kill, and why, and how; which in the real world is of course absurd in any situation other than declared warfare. Paladins and Assassins both kill things and make a profit doing so yet the game specifically defines one as good and the other as evil. And before I start making mistakes all over the place, how are you defining "Munchkin" here? I ask because when I read "Munchkin" pertaining to a PC I don't think of greed. As I said above, when stripped down to its absolute essence the basic objective of the game is to get better at what you do. Self-interest, be it unrestrained or not and at the individual or party level, is what ultimately makes your character better at what it does. So from a game perspective it becomes at least neutral if not good simply out of necessity...again differing from a real-world outlook. Either that or you're in effect defining the game itself as evil, and that's a bunch of worms best left in the can. Lan-"there's a rabbit hole around here somewhere"-efan [/QUOTE]
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