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General Tabletop Discussion
*Dungeons & Dragons
On fairies and flying
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<blockquote data-quote="jgsugden" data-source="post: 8405231" data-attributes="member: 2629"><p>PCs are the heroes of the story. They're supposed to do cool things that separate them from the crowds. Flight is one of those things for some PCs. Celebrate, don't hate. Use the flight to help the player, and PC, feel cool and special. </p><p></p><p>Your PCs are able to overcome a physical obstacle with flight? Good! That makes flight feel cool and special. It is working just as intended. DMs need to be prepared for PCs to overcome obstacles. If you put a river in your adventure and assume PCs can't pass it, you need to be better prepared. </p><p></p><p>Your PCs can fly up out of danger and attack from range? Cool! That makes flight feel special and cool. It is working just as intended. Set up situations in which it benefits them to make them feel cool!</p><p></p><p>And even if you want to put aside the elements where the PCs are supposed to feel cool - remember that it is not a solo game. If some PCs are hard to target, the targets get redirected to the other PCs. That depletes their HPs faster, and results in the party needing more rest. I find that when I've used a flying PC, I need to swing into the battle to intentionally absorb some targets to keep the hp depletion balanced! (Speaking of which, we didn't mention the flying variant tiefling yet). </p><p></p><p>Also - flying is dangerous! If you drop to zero hp while flying you're going to start 'down' a death save from your ground impact. Maybe 2 if you're dropping into dangerous terrain. When you add that to flying PCs often being separated from the party as they exercise their mobility, it is pretty common for 'downed' flying PCs to die. </p><p></p><p>Additionally, there are <em>a lot</em> of situations in which flight does nothing for you. 10 foot ceilings, yo.</p><p></p><p>This is much ado about nothing.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8405231, member: 2629"] PCs are the heroes of the story. They're supposed to do cool things that separate them from the crowds. Flight is one of those things for some PCs. Celebrate, don't hate. Use the flight to help the player, and PC, feel cool and special. Your PCs are able to overcome a physical obstacle with flight? Good! That makes flight feel cool and special. It is working just as intended. DMs need to be prepared for PCs to overcome obstacles. If you put a river in your adventure and assume PCs can't pass it, you need to be better prepared. Your PCs can fly up out of danger and attack from range? Cool! That makes flight feel special and cool. It is working just as intended. Set up situations in which it benefits them to make them feel cool! And even if you want to put aside the elements where the PCs are supposed to feel cool - remember that it is not a solo game. If some PCs are hard to target, the targets get redirected to the other PCs. That depletes their HPs faster, and results in the party needing more rest. I find that when I've used a flying PC, I need to swing into the battle to intentionally absorb some targets to keep the hp depletion balanced! (Speaking of which, we didn't mention the flying variant tiefling yet). Also - flying is dangerous! If you drop to zero hp while flying you're going to start 'down' a death save from your ground impact. Maybe 2 if you're dropping into dangerous terrain. When you add that to flying PCs often being separated from the party as they exercise their mobility, it is pretty common for 'downed' flying PCs to die. Additionally, there are [I]a lot[/I] of situations in which flight does nothing for you. 10 foot ceilings, yo. This is much ado about nothing. [/QUOTE]
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