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General Tabletop Discussion
*Dungeons & Dragons
On fairies and flying
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<blockquote data-quote="overgeeked" data-source="post: 8405534" data-attributes="member: 86653"><p>Making a choice in character creation that removes the challenge from a sizeable patch of encounters is not "creative players". Creative players are the ones who overcome obstacles despite limitations and setbacks. Players who pick skip buttons in character creation are avoiding those limitations and setbacks.</p><p></p><p>The PC that flies is never challenged by ground-based obstacles. That removes that as an effective challenge for that PC. It's still a challenge for the other PCs...maybe...if the flying PC doesn't obviate the challenge for the whole party. The DM certainly can use other things to challenge the PCs, but ground-based obstacles are literally no longer an option to challenge the party. It's gone as an option.</p><p></p><p>It's not about a balance of power, it's about options. Flight removes options from the DM's bag of tricks.</p><p></p><p>Right. But you do see what's happening there, right? Escalation. The PC now has this new toy they can use to make all those challenges not challenging...so you have to escalate the situation to compensate for it. You have to artificially make things harder to keep them challenging. What would otherwise be a challenge for a tier 2 party with regular access to the fly spell and magic items that allow flight is now used against a tier 1 party because of permanent PC flight. Because instead of zero to hero, it's superhero to god.</p><p></p><p>It is to be hoped. Lately, most of the new to me players I deal with seem to just call out a skill, throw a d20, and expect to win.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8405534, member: 86653"] Making a choice in character creation that removes the challenge from a sizeable patch of encounters is not "creative players". Creative players are the ones who overcome obstacles despite limitations and setbacks. Players who pick skip buttons in character creation are avoiding those limitations and setbacks. The PC that flies is never challenged by ground-based obstacles. That removes that as an effective challenge for that PC. It's still a challenge for the other PCs...maybe...if the flying PC doesn't obviate the challenge for the whole party. The DM certainly can use other things to challenge the PCs, but ground-based obstacles are literally no longer an option to challenge the party. It's gone as an option. It's not about a balance of power, it's about options. Flight removes options from the DM's bag of tricks. Right. But you do see what's happening there, right? Escalation. The PC now has this new toy they can use to make all those challenges not challenging...so you have to escalate the situation to compensate for it. You have to artificially make things harder to keep them challenging. What would otherwise be a challenge for a tier 2 party with regular access to the fly spell and magic items that allow flight is now used against a tier 1 party because of permanent PC flight. Because instead of zero to hero, it's superhero to god. It is to be hoped. Lately, most of the new to me players I deal with seem to just call out a skill, throw a d20, and expect to win. [/QUOTE]
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