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*Dungeons & Dragons
On fairies and flying
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<blockquote data-quote="overgeeked" data-source="post: 8405758" data-attributes="member: 86653"><p>That's not what I said. It's part of the problem, not the whole problem. In aggregate, all the skip buttons in 5E trivialize exploration. Permanent flight from 1st level is one of those skip buttons. It just happens to be a rather big one.</p><p></p><p>For 10 gp a cast. It's not free.</p><p></p><p>Requires a willing creature with flight. Which requires your DM to want you to be able to do that and places such a creature before you.</p><p></p><p>Convenient it's both willing and friendly. But that's what charms are for, right? Again, it's a spell slot to get that ability. There's a cost. It's not free and permanent. PC flying races get flight for free and permanently.</p><p></p><p>Is that a thing you do? Without some other spell or ability the owl sees what it sees then stares at you while you ask it questions. Those other abilities are generally going to be spells that require slots or rituals that require time and both can have component costs attached.</p><p></p><p>Your DM let you tame a hippogriff at 1st or 2nd level? Okay. But that kind proves my point. Sorry. I'm still used to them being a threat and showing up in packs of 2d8 at a time instead of solo for easier killing.</p><p></p><p>At 500ft the distance to the horizon is 27.4 miles. Taller things are easier to see, not harder. It's why you can see mountains farther away than cars.</p><p></p><p>Exactly. You know precisely where everything is around you. And you didn't even have to ask for directions. So it's effectively impossible to get lost. Among other fringe benefits.</p><p></p><p>Some NPCs are willing to talk some aren't. That's not a "concocted excuse" that's how people are. If you're an otherwise neutral party and you're approached on the road by a band of 4-8 battle-ready wandering adventurers in full kit looking hungry, are you going to tell them where your village is? Probably not. Not unless you want to risk your village being wiped out. You might tell them where an enemy village is. Point the inevitable death that follows PCs in an advantageous direction. </p><p></p><p>But is that NPC going to even know perfectly what and where everything is around their village? At a short distance, yes. Most medieval peasants lived and died without ever traveling more than a mile or two away from their village. Most who did travel more than a few miles didn't travel more than 30 miles away from their birthplace. So with that one swoop up into the air, your flying character knows more about the layout of the surrounding area than your above average peasant ever would. And you can do that for free, an infinite number of times. </p><p></p><p>Sorry, but flight is huge.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8405758, member: 86653"] That's not what I said. It's part of the problem, not the whole problem. In aggregate, all the skip buttons in 5E trivialize exploration. Permanent flight from 1st level is one of those skip buttons. It just happens to be a rather big one. For 10 gp a cast. It's not free. Requires a willing creature with flight. Which requires your DM to want you to be able to do that and places such a creature before you. Convenient it's both willing and friendly. But that's what charms are for, right? Again, it's a spell slot to get that ability. There's a cost. It's not free and permanent. PC flying races get flight for free and permanently. Is that a thing you do? Without some other spell or ability the owl sees what it sees then stares at you while you ask it questions. Those other abilities are generally going to be spells that require slots or rituals that require time and both can have component costs attached. Your DM let you tame a hippogriff at 1st or 2nd level? Okay. But that kind proves my point. Sorry. I'm still used to them being a threat and showing up in packs of 2d8 at a time instead of solo for easier killing. At 500ft the distance to the horizon is 27.4 miles. Taller things are easier to see, not harder. It's why you can see mountains farther away than cars. Exactly. You know precisely where everything is around you. And you didn't even have to ask for directions. So it's effectively impossible to get lost. Among other fringe benefits. Some NPCs are willing to talk some aren't. That's not a "concocted excuse" that's how people are. If you're an otherwise neutral party and you're approached on the road by a band of 4-8 battle-ready wandering adventurers in full kit looking hungry, are you going to tell them where your village is? Probably not. Not unless you want to risk your village being wiped out. You might tell them where an enemy village is. Point the inevitable death that follows PCs in an advantageous direction. But is that NPC going to even know perfectly what and where everything is around their village? At a short distance, yes. Most medieval peasants lived and died without ever traveling more than a mile or two away from their village. Most who did travel more than a few miles didn't travel more than 30 miles away from their birthplace. So with that one swoop up into the air, your flying character knows more about the layout of the surrounding area than your above average peasant ever would. And you can do that for free, an infinite number of times. Sorry, but flight is huge. [/QUOTE]
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