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On fairies and flying
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<blockquote data-quote="jgsugden" data-source="post: 8405776" data-attributes="member: 2629"><p>And the response by some of us is that it is not really a problem, or even part of a problem. </p><p></p><p>Most PC wizards start with it in their spellbook and use 10 gp of their starting wealth to start with it. Not allowing that is kind of a %$#@ move for a DM - it is an iconic part of the toolset of a wizard. </p><p></p><p>In a sandbox, I'd say that it requires the DM to not actively avoid it. There are plenty of flying creatures out there.</p><p></p><p>It was convenient when I encountered it, but I elected to obtain the ability before I knew there would be flying kobolds - and we made it a good offer.</p><p>They are intelligent creatures. You can hire communicate with them. They can't speak, but there are a lot of ways around not speaking to communicate. </p><p></p><p>And in a hexploration game, you often have days to spend slots without any other specific use for them, right?</p><p></p><p>You're going to throw 9 CR 1 monsters at a 1st or 2nd level party? Errrr... That is quite a bit into deadly. I mean, I would do it, but it would be something where I gave them clues that the hippogriffs were too tough to fight in that situation....</p><p></p><p>But they still appear smaller the farther away you are. At that distance, a 30 foot tall building is almost indistinguishable. </p><p></p><p>Here is a view from Sather Tower in Berkeley. In the distance, beyond that island, is San Francisco.</p><p><img src="https://dynamic-media-cdn.tripadvisor.com/media/photo-o/0e/11/be/14/views-from-the-sather.jpg?w=700&h=500&s=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>That is roughly 8 miles distance. at ~30 miles things would be about 1/4 that size. And those buildings you can barely see are in the ballpark of 800 feet tall. Identifying landmarks from 10 miles out, even at a height, unless they are gigantic is not really possible.Which you can get by just talking to any intelligent creature around you that knows the area. The benefits of flight that concern you are trivial to acquire with just a little talking.You might find some adverse to speaking, but if everyone is? That is odd behavior. Further, for every PC looking to hide away from armed adventurers, there are others seeking them out to solve problems for the, right? While they did not travel 60 miles to the large city - they likely heard it was there. They may not have seen the ocean, but they knew it was 8 days travel that way.You've convinced it is. I have rampant experience that shows it is not - over several editions and specifically in 5E where I have DMed for several PCs that have had it, and played several PCs that have had it, since first level. And, to top it off, I usually run hexploration style adventures in a sandbox setting for levels 5 to 11 of a campaign ... which is right where most parties get easy access to flight. </p><p></p><p>I sense that this conversation will go nowhere. I wish you luck.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8405776, member: 2629"] And the response by some of us is that it is not really a problem, or even part of a problem. Most PC wizards start with it in their spellbook and use 10 gp of their starting wealth to start with it. Not allowing that is kind of a %$#@ move for a DM - it is an iconic part of the toolset of a wizard. In a sandbox, I'd say that it requires the DM to not actively avoid it. There are plenty of flying creatures out there. It was convenient when I encountered it, but I elected to obtain the ability before I knew there would be flying kobolds - and we made it a good offer. They are intelligent creatures. You can hire communicate with them. They can't speak, but there are a lot of ways around not speaking to communicate. And in a hexploration game, you often have days to spend slots without any other specific use for them, right? You're going to throw 9 CR 1 monsters at a 1st or 2nd level party? Errrr... That is quite a bit into deadly. I mean, I would do it, but it would be something where I gave them clues that the hippogriffs were too tough to fight in that situation.... But they still appear smaller the farther away you are. At that distance, a 30 foot tall building is almost indistinguishable. Here is a view from Sather Tower in Berkeley. In the distance, beyond that island, is San Francisco. [IMG]https://dynamic-media-cdn.tripadvisor.com/media/photo-o/0e/11/be/14/views-from-the-sather.jpg?w=700&h=500&s=1[/IMG] That is roughly 8 miles distance. at ~30 miles things would be about 1/4 that size. And those buildings you can barely see are in the ballpark of 800 feet tall. Identifying landmarks from 10 miles out, even at a height, unless they are gigantic is not really possible.Which you can get by just talking to any intelligent creature around you that knows the area. The benefits of flight that concern you are trivial to acquire with just a little talking.You might find some adverse to speaking, but if everyone is? That is odd behavior. Further, for every PC looking to hide away from armed adventurers, there are others seeking them out to solve problems for the, right? While they did not travel 60 miles to the large city - they likely heard it was there. They may not have seen the ocean, but they knew it was 8 days travel that way.You've convinced it is. I have rampant experience that shows it is not - over several editions and specifically in 5E where I have DMed for several PCs that have had it, and played several PCs that have had it, since first level. And, to top it off, I usually run hexploration style adventures in a sandbox setting for levels 5 to 11 of a campaign ... which is right where most parties get easy access to flight. I sense that this conversation will go nowhere. I wish you luck. [/QUOTE]
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