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General Tabletop Discussion
*Dungeons & Dragons
On fairies and flying
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<blockquote data-quote="Scott Christian" data-source="post: 8405806" data-attributes="member: 6901101"><p>This is not the point. What you are implying is that the DM should do a tit-for-tat style encounter. You can fly during the fight? Then my giant scorpions can now shoot venom. You can fly over the pit trap. Then I will make sure there is a trap above the pit trap. etc. None of that leads to fun. It leads to players being upset that their powers are worthless (even if the counter isn't used all the time) or leads to DMs feeling as though their encounter building needs to looked at through a microscope. </p><p>You mention enemies, but the point of an adventuring party is - they can counter anything the enemy can do as long as the CR is taken into consideration. You have a flying beast attacking you, spells and arrows do wonders. You have a pit trap, players have a skill called acrobatics. Players have an answer for everything. Natural beasts (as was mentioned in the post you replied to) and environment might be used by the DM for resource management. The little flying first level adventurer might make those null and void.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8405806, member: 6901101"] This is not the point. What you are implying is that the DM should do a tit-for-tat style encounter. You can fly during the fight? Then my giant scorpions can now shoot venom. You can fly over the pit trap. Then I will make sure there is a trap above the pit trap. etc. None of that leads to fun. It leads to players being upset that their powers are worthless (even if the counter isn't used all the time) or leads to DMs feeling as though their encounter building needs to looked at through a microscope. You mention enemies, but the point of an adventuring party is - they can counter anything the enemy can do as long as the CR is taken into consideration. You have a flying beast attacking you, spells and arrows do wonders. You have a pit trap, players have a skill called acrobatics. Players have an answer for everything. Natural beasts (as was mentioned in the post you replied to) and environment might be used by the DM for resource management. The little flying first level adventurer might make those null and void. [/QUOTE]
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