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General Tabletop Discussion
*Dungeons & Dragons
On fairies and flying
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<blockquote data-quote="Scott Christian" data-source="post: 8406850" data-attributes="member: 6901101"><p>This is literally the point I have made in several posts prior to this. In games where the DM plays a tit-for-tat with players, it quickly becomes a competition, or worse yet, something that isn't even fun. If everything the player gets or achieves is suddenly thwarted in each encounter because the DM takes it into account, then the player soon doesn't care what power or item or spell they get. Why should they? The DM is just going to negate it, you know, out of fairness. </p><p>That is the entire point of flying. It is a resource that gets used up. As a wizard, I couldn't wait until I got flying. Know what happened once I did - every combat was underground or had archers/long range spells, or an ogre magi appeared. And everything was just out of reach. The conditions just right to make it extremely difficult to use or worse, completely ineffective. Know how happy I was when I got flying and all that happened? Zero. In fact, I grew to dislike it. That is not how a power should make a player feel. It should make them feel good when they use it, because they are using it to overcome an obstacle. Take away the resource and just give it, well, it can fundamentally change the way some campaigns work. That's all I'm saying.</p><p>I think this is true with many of the spells in the PHB. But at least those spells use the caster's resources. I mean, I know I have been in campaigns where I could have ruined the entire session with one spell, but chose not to. Sometimes it just doesn't seem like the logical or right thing to do. It is the same with DMs. Sometimes you can create encounters that take everything your group can do into consideration. Other times, just for logic's sake, you shouldn't.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8406850, member: 6901101"] This is literally the point I have made in several posts prior to this. In games where the DM plays a tit-for-tat with players, it quickly becomes a competition, or worse yet, something that isn't even fun. If everything the player gets or achieves is suddenly thwarted in each encounter because the DM takes it into account, then the player soon doesn't care what power or item or spell they get. Why should they? The DM is just going to negate it, you know, out of fairness. That is the entire point of flying. It is a resource that gets used up. As a wizard, I couldn't wait until I got flying. Know what happened once I did - every combat was underground or had archers/long range spells, or an ogre magi appeared. And everything was just out of reach. The conditions just right to make it extremely difficult to use or worse, completely ineffective. Know how happy I was when I got flying and all that happened? Zero. In fact, I grew to dislike it. That is not how a power should make a player feel. It should make them feel good when they use it, because they are using it to overcome an obstacle. Take away the resource and just give it, well, it can fundamentally change the way some campaigns work. That's all I'm saying. I think this is true with many of the spells in the PHB. But at least those spells use the caster's resources. I mean, I know I have been in campaigns where I could have ruined the entire session with one spell, but chose not to. Sometimes it just doesn't seem like the logical or right thing to do. It is the same with DMs. Sometimes you can create encounters that take everything your group can do into consideration. Other times, just for logic's sake, you shouldn't. [/QUOTE]
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