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On fairies and flying
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<blockquote data-quote="Scott Christian" data-source="post: 8416499" data-attributes="member: 6901101"><p>Overcoming a difficulty is not a problem. Most DMs I know enjoy it when their players overcome obstacles. Being able to overcome a majority or 50% of the obstacles by using a power that isn't even a resource is the problem. But in your view, the DM just has to change the encounter. But that is not always how DMs like to build.</p><p></p><p>Hence, it can be a problem for <em>some</em> campaigns.</p><p></p><p>See, here you can even agree with my claim. The difference is, you won't actually say it. You tiptoe around it, instead of just saying: "Flying could be a problem for some campaigns or DMs." You even made the claim that a new DM has to learn how to build encounters. The simple fact that it is not innate shows flying might be problematic.</p><p></p><p>No offense, but I think this shows your lack of creativity, as opposed to other DMs making things "flat" or "undynamic." A river crossing isn't just a river crossing. It can be a hundred different things: right by a waterfall, thin iced, illusionary crossing, Indiana Jones rope bridge, King Kong log over deep river gorge, net trapped, isthmus with strong ocean currents, etc.</p><p>Edit: A quick question: Why would you not want your players to use their skills on these varied terrain features? I mean, are the acrobatics and athletic checks only for combat in your games?</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8416499, member: 6901101"] Overcoming a difficulty is not a problem. Most DMs I know enjoy it when their players overcome obstacles. Being able to overcome a majority or 50% of the obstacles by using a power that isn't even a resource is the problem. But in your view, the DM just has to change the encounter. But that is not always how DMs like to build. Hence, it can be a problem for [I]some[/I] campaigns. See, here you can even agree with my claim. The difference is, you won't actually say it. You tiptoe around it, instead of just saying: "Flying could be a problem for some campaigns or DMs." You even made the claim that a new DM has to learn how to build encounters. The simple fact that it is not innate shows flying might be problematic. No offense, but I think this shows your lack of creativity, as opposed to other DMs making things "flat" or "undynamic." A river crossing isn't just a river crossing. It can be a hundred different things: right by a waterfall, thin iced, illusionary crossing, Indiana Jones rope bridge, King Kong log over deep river gorge, net trapped, isthmus with strong ocean currents, etc. Edit: A quick question: Why would you not want your players to use their skills on these varied terrain features? I mean, are the acrobatics and athletic checks only for combat in your games? [/QUOTE]
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