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General Tabletop Discussion
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On fairies and flying
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<blockquote data-quote="Scott Christian" data-source="post: 8417590" data-attributes="member: 6901101"><p>Why and How, indeed. </p><p>This is where we actually disagree. I have stated that for some campaigns, your "how" to deal with it might lead the player to think it is a game of tit-for-tat where they feel targeted. This is especially true if only one PC is able to fly. That is why I gave the examples. But, let me try one more time. </p><p>Party of four. One flying. Searching for some lost tomb in the desert.</p><ul> <li data-xf-list-type="ul">Scene 1: Navigation of desert terrain to find the canyon that the tomb is in. Much easier with a flyer.</li> <li data-xf-list-type="ul">Scene 2: Bizarre sand trolls that hunt from on top of the chasm. They toss big rocks down. That's how they kill their food. Pretty easy for a flyer to stay above them.</li> <li data-xf-list-type="ul">Scene 3: Crazy sand worm or scorpions that burrow into the sand and pop out. Flyer stays out of range.</li> <li data-xf-list-type="ul">Scene 4: A steep canyon wall climb to get to the hidden door. Flyer does it no problem.</li> <li data-xf-list-type="ul">Scene 5: Small cave entrance with an iron door. Party huddled inside the door which is trapped. The flyer is just hanging outside the cave.</li> <li data-xf-list-type="ul">Scene 6: Inside finally. The flyer's potential in an Egyptian style tomb is negated for the next four or five scenes.</li> </ul><p></p><p>So the flyer can dismiss half of them. That is a lot. Now, of course any DM can make sure there are stirges next to the scorpions, and the trolls have small rocks too (for whatever reason), and there is always a sandstorm in the distant that makes navigation by air impossible, and the door explodes with gas that just happens to reach the flyer. But, if a DM did do all of that, the flyer might feel targeted. </p><p></p><p>I don't know. This is just a quick example. But, it demonstrates my point. The "how" a DM handles the flyer, even when doing it right, might still come out as negatively perceived.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8417590, member: 6901101"] Why and How, indeed. This is where we actually disagree. I have stated that for some campaigns, your "how" to deal with it might lead the player to think it is a game of tit-for-tat where they feel targeted. This is especially true if only one PC is able to fly. That is why I gave the examples. But, let me try one more time. Party of four. One flying. Searching for some lost tomb in the desert. [LIST] [*]Scene 1: Navigation of desert terrain to find the canyon that the tomb is in. Much easier with a flyer. [*]Scene 2: Bizarre sand trolls that hunt from on top of the chasm. They toss big rocks down. That's how they kill their food. Pretty easy for a flyer to stay above them. [*]Scene 3: Crazy sand worm or scorpions that burrow into the sand and pop out. Flyer stays out of range. [*]Scene 4: A steep canyon wall climb to get to the hidden door. Flyer does it no problem. [*]Scene 5: Small cave entrance with an iron door. Party huddled inside the door which is trapped. The flyer is just hanging outside the cave. [*]Scene 6: Inside finally. The flyer's potential in an Egyptian style tomb is negated for the next four or five scenes. [/LIST] So the flyer can dismiss half of them. That is a lot. Now, of course any DM can make sure there are stirges next to the scorpions, and the trolls have small rocks too (for whatever reason), and there is always a sandstorm in the distant that makes navigation by air impossible, and the door explodes with gas that just happens to reach the flyer. But, if a DM did do all of that, the flyer might feel targeted. I don't know. This is just a quick example. But, it demonstrates my point. The "how" a DM handles the flyer, even when doing it right, might still come out as negatively perceived. [/QUOTE]
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