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General Tabletop Discussion
*Dungeons & Dragons
On Falling
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<blockquote data-quote="Tormyr" data-source="post: 6377349" data-attributes="member: 6776887"><p>Is it really a big deal, though? Falling can cause damage sure, but characters that are at full health will probably survive most falls in areas that they are put in. Even the 400 ft. fall, which you will be harder pressed to find, only does 20d6 damage. That's 70 damage on average and ranges from 20 to 120 damage. I imagine that most characters who are in a situation where there is a 400 ft. fall will be of a level where they can handle it. A level 10 wizard at full health would be unconscious after that fall, but he would survive the fall long enough to get death saving throws and a chance for his friends to save him. I would guess that most characters would not be insta-killed if they encountered a fall of height PC level * 10 ft. For those characters who fall unconscious, it becomes part of the encounter for the others in the party to lend a hand and work together.</p><p></p><p>Sometimes I think that falling is not deadly enough. Someone can kill themself jumping from a relatively short height if they land head first on concrete. That deadliness is really lost as character level goes up, but I think that overall it still works as presented in the game. For the 400' fall, the DM could decide that the character is stunned until they receive healing as every bone in their body was broken.</p><p></p><p>I think that the greater danger than damage is that it can take someone out of the action and cause others to take themselves out of the action to save the fallen party member.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6377349, member: 6776887"] Is it really a big deal, though? Falling can cause damage sure, but characters that are at full health will probably survive most falls in areas that they are put in. Even the 400 ft. fall, which you will be harder pressed to find, only does 20d6 damage. That's 70 damage on average and ranges from 20 to 120 damage. I imagine that most characters who are in a situation where there is a 400 ft. fall will be of a level where they can handle it. A level 10 wizard at full health would be unconscious after that fall, but he would survive the fall long enough to get death saving throws and a chance for his friends to save him. I would guess that most characters would not be insta-killed if they encountered a fall of height PC level * 10 ft. For those characters who fall unconscious, it becomes part of the encounter for the others in the party to lend a hand and work together. Sometimes I think that falling is not deadly enough. Someone can kill themself jumping from a relatively short height if they land head first on concrete. That deadliness is really lost as character level goes up, but I think that overall it still works as presented in the game. For the 400' fall, the DM could decide that the character is stunned until they receive healing as every bone in their body was broken. I think that the greater danger than damage is that it can take someone out of the action and cause others to take themselves out of the action to save the fallen party member. [/QUOTE]
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On Falling
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