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<blockquote data-quote="Mistwell" data-source="post: 6385773" data-attributes="member: 2525"><p>His answer makes sense to me. You would want to increase the duration for times when you are hexing someone but either are not looking to (or able to) fight them now, or perhaps ever. Like a classic hex (IE a curse). Lots of scenarios come into play with this. For instance, you Hex someone you are pursuing, and now their trail will be more obvious because you gave them disadvantage on dexterity checks. You Hex someone in a political scene like a crowded ballroom, with the intent to fight them later when they leave. You hex someone to give them disadvantage on an ability check, like a machinery worker to increase the odds they screw up. You hex someone's intelligence to decrease the odds they will recall a bit of information you don't want them remembering. You hex someone's wisdom if you don't want them spotting someone hiding with stealth. There are TONS of reasons you would want to hex someone with a longer duration.</p><p></p><p>And the text makes sense with his ruling. A subsequent round is the next round, or the round that follows in time, order, or place, according to the definition of subsequent. So you'd have to re-assign the hex on the round after the round your prior hexed target died. And that's the nature of a hex (the English word hex), that it's focused on a particular target. It even calls on this reputation, with the eye of newt material component. What the heck is a hex with no target? How can you hold onto a hex for hours with nobody subject to that hex? His ruling makes perfect sense to me.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6385773, member: 2525"] His answer makes sense to me. You would want to increase the duration for times when you are hexing someone but either are not looking to (or able to) fight them now, or perhaps ever. Like a classic hex (IE a curse). Lots of scenarios come into play with this. For instance, you Hex someone you are pursuing, and now their trail will be more obvious because you gave them disadvantage on dexterity checks. You Hex someone in a political scene like a crowded ballroom, with the intent to fight them later when they leave. You hex someone to give them disadvantage on an ability check, like a machinery worker to increase the odds they screw up. You hex someone's intelligence to decrease the odds they will recall a bit of information you don't want them remembering. You hex someone's wisdom if you don't want them spotting someone hiding with stealth. There are TONS of reasons you would want to hex someone with a longer duration. And the text makes sense with his ruling. A subsequent round is the next round, or the round that follows in time, order, or place, according to the definition of subsequent. So you'd have to re-assign the hex on the round after the round your prior hexed target died. And that's the nature of a hex (the English word hex), that it's focused on a particular target. It even calls on this reputation, with the eye of newt material component. What the heck is a hex with no target? How can you hold onto a hex for hours with nobody subject to that hex? His ruling makes perfect sense to me. [/QUOTE]
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