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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6385875" data-attributes="member: 54843"><p>There are plenty of unclear bits of the PHB that shouldn't come down to DM fiat, not because the DM is a tyrant bound only by the law of the rulebook, but because it's inconvenient to require his intercession in basic stuff.</p><p></p><p>Like, the PHB is unclear whether a level 5 warlock with 16 charisma and agonizing blast deals 2d10+3 or 2d10+6 damage with his eldritch blast. Slightly better wording would have made this a non-issue. As it is, the DM has no real basis for making a ruling other than his vague guess at which is more "balanced." But honestly it's not his job to balance the basic game mechanics; that's why we're paying for a rulebook made by professionals who have done all the excel voodoo to make sure classes are balanced.</p><p></p><p>Mearls has said repeatedly that a big goal of this edition is to make DMing easier and more inviting. Expecting the DM to have an extensive knowledge of all the game rules AND the system math behind it just so that he can tell a player how his spell is intended to work does not serve that goal.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6385875, member: 54843"] There are plenty of unclear bits of the PHB that shouldn't come down to DM fiat, not because the DM is a tyrant bound only by the law of the rulebook, but because it's inconvenient to require his intercession in basic stuff. Like, the PHB is unclear whether a level 5 warlock with 16 charisma and agonizing blast deals 2d10+3 or 2d10+6 damage with his eldritch blast. Slightly better wording would have made this a non-issue. As it is, the DM has no real basis for making a ruling other than his vague guess at which is more "balanced." But honestly it's not his job to balance the basic game mechanics; that's why we're paying for a rulebook made by professionals who have done all the excel voodoo to make sure classes are balanced. Mearls has said repeatedly that a big goal of this edition is to make DMing easier and more inviting. Expecting the DM to have an extensive knowledge of all the game rules AND the system math behind it just so that he can tell a player how his spell is intended to work does not serve that goal. [/QUOTE]
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