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<blockquote data-quote="Snarf Zagyg" data-source="post: 8995585" data-attributes="member: 7023840"><p>In my perfect of world, I've been noodling with the following concept (assuming 5e continues on the "relatively high powered" trend).</p><p></p><p>Character creation has the following choice points-</p><p>1. Species (formerly race)- This doesn't provide ASI, but would provide some type of innate ability. This is the darkvision etc. stuff.</p><p></p><p>2. Lineage. This is the "add-on" that we saw in VRGTR (dhampir, hexblood, etc.). But instead of replacing race, it will be an additional "thing" that is different from background.</p><p></p><p>3. Background. This will be improved to be a bigger source than it is in terms of skills, ASI, etc.</p><p></p><p>4. Class.</p><p></p><p>You can muck around with where to place bonuses, and in relation to each other, but given that so many people love the chargen minigame, I think that breaking out four independent choice points would be an interesting twist.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8995585, member: 7023840"] In my perfect of world, I've been noodling with the following concept (assuming 5e continues on the "relatively high powered" trend). Character creation has the following choice points- 1. Species (formerly race)- This doesn't provide ASI, but would provide some type of innate ability. This is the darkvision etc. stuff. 2. Lineage. This is the "add-on" that we saw in VRGTR (dhampir, hexblood, etc.). But instead of replacing race, it will be an additional "thing" that is different from background. 3. Background. This will be improved to be a bigger source than it is in terms of skills, ASI, etc. 4. Class. You can muck around with where to place bonuses, and in relation to each other, but given that so many people love the chargen minigame, I think that breaking out four independent choice points would be an interesting twist. [/QUOTE]
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