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<blockquote data-quote="pming" data-source="post: 8436084" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>For me, the best advice is very specific and 'easy' to do.</p><p></p><p>As an example, "Roll your d20 to hit and your attack's damage dice at the same time". That is specific and easy to do. It's easy to see results from adhering to that advice.</p><p></p><p>Less useful is saying "When attacking, try and speed up the process by whatever means you can think of. Pre-rolling dice, or rolling together, or just using averages all the time". The point is still there, "make combats faster to complete in real time", but the advice is not specific, and might not even be easy (depending on different factors).</p><p></p><p>When there is "vague" advice to take or give, it needs to be "short and sweet". It can be open to interpretation, but the gain is in the fact that it IS "vague". For example, "The most important rule for a DM is this: BE FAIR!". That is 'vague' in that it isn't telling you anything specific on how to obtain that 'fairness'. But that's ok because the very word 'fair' is subjective. For example, I see 1e Barbarians and 1e Fighters as being "fair" because of XP progression over the course of months and years of game sessions; it all balances out, so to my mind it's "fair'. Others may not feel the same, and they want the two classes to be 'equal' in XP progression, damage dealing, damage taking, etc...just different 'flavours' of it.</p><p></p><p>So when the DM remembers that advice, "Be Fair!", they interpret it as suits their particular idea of fairness. But they are taking the advice, as their decision, whatever that is at the time, is weighted within their own framework of "Is this fair?".</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8436084, member: 45197"] Hiya! For me, the best advice is very specific and 'easy' to do. As an example, "Roll your d20 to hit and your attack's damage dice at the same time". That is specific and easy to do. It's easy to see results from adhering to that advice. Less useful is saying "When attacking, try and speed up the process by whatever means you can think of. Pre-rolling dice, or rolling together, or just using averages all the time". The point is still there, "make combats faster to complete in real time", but the advice is not specific, and might not even be easy (depending on different factors). When there is "vague" advice to take or give, it needs to be "short and sweet". It can be open to interpretation, but the gain is in the fact that it IS "vague". For example, "The most important rule for a DM is this: BE FAIR!". That is 'vague' in that it isn't telling you anything specific on how to obtain that 'fairness'. But that's ok because the very word 'fair' is subjective. For example, I see 1e Barbarians and 1e Fighters as being "fair" because of XP progression over the course of months and years of game sessions; it all balances out, so to my mind it's "fair'. Others may not feel the same, and they want the two classes to be 'equal' in XP progression, damage dealing, damage taking, etc...just different 'flavours' of it. So when the DM remembers that advice, "Be Fair!", they interpret it as suits their particular idea of fairness. But they are taking the advice, as their decision, whatever that is at the time, is weighted within their own framework of "Is this fair?". ^_^ Paul L. Ming [/QUOTE]
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