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General Tabletop Discussion
*Pathfinder & Starfinder
On going effects and saving throw clarification
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<blockquote data-quote="sfedi" data-source="post: 5015542" data-attributes="member: 15746"><p>What Starfox and Ryujin said, basically.</p><p></p><p>The game values (save ends) effects as higher than (until start/end of XXX turn).</p><p>And that simply is not true in several scenarios:</p><p> - when the (save ends) is taken during your turn (pointed above)</p><p> - when on a Daily hit you make the first save, and you end up with suffering the conidition less than if the attacker have failed the Daily (pointed above)</p><p> - against Solos, they have a highly variable performance</p><p> - since they are not stackable, it is quite more complicated to estimate the effectiveness of them, specially damage from an ongoing damage effect</p><p></p><p>You are right though, this not a HUGE ISSUE, they are more quirks, or annoying things that don't really break the game, but they cause a lot of problems for monster design and balancing powers.</p></blockquote><p></p>
[QUOTE="sfedi, post: 5015542, member: 15746"] What Starfox and Ryujin said, basically. The game values (save ends) effects as higher than (until start/end of XXX turn). And that simply is not true in several scenarios: - when the (save ends) is taken during your turn (pointed above) - when on a Daily hit you make the first save, and you end up with suffering the conidition less than if the attacker have failed the Daily (pointed above) - against Solos, they have a highly variable performance - since they are not stackable, it is quite more complicated to estimate the effectiveness of them, specially damage from an ongoing damage effect You are right though, this not a HUGE ISSUE, they are more quirks, or annoying things that don't really break the game, but they cause a lot of problems for monster design and balancing powers. [/QUOTE]
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Community
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On going effects and saving throw clarification
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