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<blockquote data-quote="HJFudge" data-source="post: 8245911" data-attributes="member: 6997593"><p>So if I may take a stab at this? Forgive me if I am out of line, since I am not a grognard by anyones definition or stretch of the imagination, but even for me there is a draw, a spark, a certain something that the old old old style of D&D and the old old old system produces that draws me to it.</p><p></p><p>Perhaps it is the openness of it, the roughness. The feeling one gets when viewing an unfinished map, looking at the edges and knowing that 'Here there be dragons'. The systems do not make for the most mechanically smart and snappy games, but this actually encourages in a weird way a focus on developing things that work for your table and also a focus more on the adventure aspect in a way that modern D&D does not.</p><p></p><p>3e, 4e, 5e...all to varying degrees have very mechanically 'modern' styles of combat and it increases the focus on combat in ways subtle and unsubtle. The unwieldy nature of much of the older system, how clunky it was in combat, how deadly, etc actually encourages a very different style of game at the actual table, drawing away from the focus on high adventure high adrenaline combat.</p><p></p><p>Don't get me wrong. If I have to choose, I pick the more modern way most days. However there is a certain style that the older system lends itself to and if you enjoy that style then...well, if it aint broke why fix it?</p></blockquote><p></p>
[QUOTE="HJFudge, post: 8245911, member: 6997593"] So if I may take a stab at this? Forgive me if I am out of line, since I am not a grognard by anyones definition or stretch of the imagination, but even for me there is a draw, a spark, a certain something that the old old old style of D&D and the old old old system produces that draws me to it. Perhaps it is the openness of it, the roughness. The feeling one gets when viewing an unfinished map, looking at the edges and knowing that 'Here there be dragons'. The systems do not make for the most mechanically smart and snappy games, but this actually encourages in a weird way a focus on developing things that work for your table and also a focus more on the adventure aspect in a way that modern D&D does not. 3e, 4e, 5e...all to varying degrees have very mechanically 'modern' styles of combat and it increases the focus on combat in ways subtle and unsubtle. The unwieldy nature of much of the older system, how clunky it was in combat, how deadly, etc actually encourages a very different style of game at the actual table, drawing away from the focus on high adventure high adrenaline combat. Don't get me wrong. If I have to choose, I pick the more modern way most days. However there is a certain style that the older system lends itself to and if you enjoy that style then...well, if it aint broke why fix it? [/QUOTE]
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