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<blockquote data-quote="kenada" data-source="post: 8245912" data-attributes="member: 70468"><p>I grew up in the ’80s, but my first D&D was 3e. I got into it when the the D&D college tour came through town. I still have the MGAOSU flyer from the event and tat they gave out at the tent. My group has changed over the years, but I still play with a couple of people I met from that time.</p><p></p><p>We played 3e for a few years then transitioned over to 3.5e. That first group used a mix of AD&D and 3e rules, which I didn’t know at the time because I only had passing experience with AD&D via <em>Baldur’s Gate</em> (which I did not understand very well). As we migrated, we got more “pure” in our approach to 3.5e. Eventually, my friends and I broke off into our own group from the main one.</p><p></p><p>We’ve tried and played other RPGs over the years. We gave 4e a try. I think I’m the only one in my group who was okay with it. One of my players considers 3e the “true D&D”, and everything since is “not D&D”. After we bounced off 4e (and shed some problematic players), we invited some new people and switched over to Pathfinder. In a sense, we’ve been playing some version of 3e for almost twenty years.</p><p></p><p>We gave 5e a try. It was okay, but people were lukewarm on it. We tried Pathfinder 2e, but I burnt out on it. I’d discovered <a href="https://grognardia.blogspot.com" target="_blank">Grognardia</a> many years ago, and it was influential on my style even though I wasn’t willing to go “full old-school” at the time we were starting Pathfinder 1e. I liked the idea of having dungeons as interesting environments. I wanted to do more stuff like that. As I burnt out on PF2, I found myself just not wanting to deal with a lot of the “modern” mechanics.</p><p></p><p>There are some elements of newer editions I’ve come to dislike. I don’t like how DCs have been inflated, especially when they track with the PCs’ levels (more egregious in some editions than others). It negates progress and adds pointless work for the GM (not matter how trivial it may be). I don’t like that combat is presumed what happens when you get into an encounter. I found myself grafting procedures from OSE onto my PF2 game, and when I burnt out, I finally got up the courage to pitch a switch. I knew people had some bad experiences with AD&D (“I can’t wait to be a magic user with 1 hit point.”), so I’d hesitated before that.</p><p></p><p>It’s not that newer editions of D&D are bad per se. It just doesn’t support the kind of game I want to run out of the box (exploration-driven, typically sandboxy). I have to add procedures to make it do what I want, but I’m also still stuck with the other mechanics I don’t. It’s easier just to use the system that does what I want. If we want to explore what it’s like to survive together in a horrible world, we’ll play Apocalypse World. If we want to be part of a crew and try to make enough cred to retire before we die, we’ll play Scum and Villainy. If we want to go treasure hunting in dangerous environments and for player skill to matter more than what’s on our character sheets, we’ll play Old-School Essentials.</p><p></p><p>Update: But there are some things from newer editions I brought back into OSE. We’re using the separate race rules from the advanced fantasy genre rules, and we’re using ascending AC because that’s what we’re all used to using (though the <a href="https://www.dropbox.com/s/px8spkz36n7vvp0/OSE%20Character%20Sheet.pdf" target="_blank">character sheet</a> I put together supports ascending AC together with the attack matrix). We also don’t roll 3d6 in order (using the card method in order with 334455677899 as the deck). PCs start with max hit points at 1st level, and players can choose between taking the average (rounded down) or rolling when they level up (a house rule I used in PF1).</p></blockquote><p></p>
[QUOTE="kenada, post: 8245912, member: 70468"] I grew up in the ’80s, but my first D&D was 3e. I got into it when the the D&D college tour came through town. I still have the MGAOSU flyer from the event and tat they gave out at the tent. My group has changed over the years, but I still play with a couple of people I met from that time. We played 3e for a few years then transitioned over to 3.5e. That first group used a mix of AD&D and 3e rules, which I didn’t know at the time because I only had passing experience with AD&D via [I]Baldur’s Gate[/I] (which I did not understand very well). As we migrated, we got more “pure” in our approach to 3.5e. Eventually, my friends and I broke off into our own group from the main one. We’ve tried and played other RPGs over the years. We gave 4e a try. I think I’m the only one in my group who was okay with it. One of my players considers 3e the “true D&D”, and everything since is “not D&D”. After we bounced off 4e (and shed some problematic players), we invited some new people and switched over to Pathfinder. In a sense, we’ve been playing some version of 3e for almost twenty years. We gave 5e a try. It was okay, but people were lukewarm on it. We tried Pathfinder 2e, but I burnt out on it. I’d discovered [URL='https://grognardia.blogspot.com']Grognardia[/URL] many years ago, and it was influential on my style even though I wasn’t willing to go “full old-school” at the time we were starting Pathfinder 1e. I liked the idea of having dungeons as interesting environments. I wanted to do more stuff like that. As I burnt out on PF2, I found myself just not wanting to deal with a lot of the “modern” mechanics. There are some elements of newer editions I’ve come to dislike. I don’t like how DCs have been inflated, especially when they track with the PCs’ levels (more egregious in some editions than others). It negates progress and adds pointless work for the GM (not matter how trivial it may be). I don’t like that combat is presumed what happens when you get into an encounter. I found myself grafting procedures from OSE onto my PF2 game, and when I burnt out, I finally got up the courage to pitch a switch. I knew people had some bad experiences with AD&D (“I can’t wait to be a magic user with 1 hit point.”), so I’d hesitated before that. It’s not that newer editions of D&D are bad per se. It just doesn’t support the kind of game I want to run out of the box (exploration-driven, typically sandboxy). I have to add procedures to make it do what I want, but I’m also still stuck with the other mechanics I don’t. It’s easier just to use the system that does what I want. If we want to explore what it’s like to survive together in a horrible world, we’ll play Apocalypse World. If we want to be part of a crew and try to make enough cred to retire before we die, we’ll play Scum and Villainy. If we want to go treasure hunting in dangerous environments and for player skill to matter more than what’s on our character sheets, we’ll play Old-School Essentials. Update: But there are some things from newer editions I brought back into OSE. We’re using the separate race rules from the advanced fantasy genre rules, and we’re using ascending AC because that’s what we’re all used to using (though the [URL='https://www.dropbox.com/s/px8spkz36n7vvp0/OSE%20Character%20Sheet.pdf']character sheet[/URL] I put together supports ascending AC together with the attack matrix). We also don’t roll 3d6 in order (using the card method in order with 334455677899 as the deck). PCs start with max hit points at 1st level, and players can choose between taking the average (rounded down) or rolling when they level up (a house rule I used in PF1). [/QUOTE]
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