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On Grognardism...
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<blockquote data-quote="billd91" data-source="post: 8245951" data-attributes="member: 3400"><p>I've been playing for 40 years (and have also played war games like Panzer Leader and Panzer Blitz (the first one I actually bought) as well as Advanced Squad Leader and Advanced Third Reich). I even grumble about some newer stuff as an old geezer. So I feel grognard is a label that can, in some ways, fit.</p><p>And I really enjoy 5e. In fact, I think it effing <strong>fixes</strong> some of the ways D&D spun off its track in the 3e/4e days by squelching some of the bloated math, expected wealth/gear, and capping stats while still delivering a fun and better designed set of mechanics than the early (A)D&D days.</p><p>That said, there are definitely some aspects of the game that I consider important to the core experience (sacred cows, if you wish) and where I think replacing them would undermine the shared experience of playing D&D too much. Some of them may be proud nails and I'm OK with that. Removing too many of them just leads me to ask "Do you <em>really</em> want to play D&D, or just a tangentially-related fantasy RPG?" I recognize that everyone has different criteria for this and some of the OSR people just have a longer list than I do - and my list is longer than a 4e fans' would be. But for me, 5e is hitting a pretty sweet spot between the list of divine bovines and innovations and I'm not turning in my grognard card.</p></blockquote><p></p>
[QUOTE="billd91, post: 8245951, member: 3400"] I've been playing for 40 years (and have also played war games like Panzer Leader and Panzer Blitz (the first one I actually bought) as well as Advanced Squad Leader and Advanced Third Reich). I even grumble about some newer stuff as an old geezer. So I feel grognard is a label that can, in some ways, fit. And I really enjoy 5e. In fact, I think it effing [B]fixes[/B] some of the ways D&D spun off its track in the 3e/4e days by squelching some of the bloated math, expected wealth/gear, and capping stats while still delivering a fun and better designed set of mechanics than the early (A)D&D days. That said, there are definitely some aspects of the game that I consider important to the core experience (sacred cows, if you wish) and where I think replacing them would undermine the shared experience of playing D&D too much. Some of them may be proud nails and I'm OK with that. Removing too many of them just leads me to ask "Do you [I]really[/I] want to play D&D, or just a tangentially-related fantasy RPG?" I recognize that everyone has different criteria for this and some of the OSR people just have a longer list than I do - and my list is longer than a 4e fans' would be. But for me, 5e is hitting a pretty sweet spot between the list of divine bovines and innovations and I'm not turning in my grognard card. [/QUOTE]
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