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<blockquote data-quote="D1Tremere" data-source="post: 8246010" data-attributes="member: 61148"><p>I think this post is really what I see when people discuss old vs. new D&D (or perhaps RPGs in general). It isn't that the game has changed. All of the things this poster describes can still be electively engaged in. The difference is that now people need to choose this course, where previously it was mandatory. Many people who played in the old days grew older, and grew tired of DM power trips, forced home-brew worlds, one group being the only game in town, and other aspects that come along with being in a niche hobby at that particular time in history.</p><p>Now people have options, voices, and many paths to their own desired play. That removes the necessity to put up with a lot of the childish narcissism that I remember from my early days. That is not to say that there is anything wrong with games that place the DM as an antagonist, emphasize home-brew worlds/rules, or restrict authority to the DM alone. It is just that one should see this type of game as an option, not as a prison. Modern games are more about a shift in audience and norms than rules.</p></blockquote><p></p>
[QUOTE="D1Tremere, post: 8246010, member: 61148"] I think this post is really what I see when people discuss old vs. new D&D (or perhaps RPGs in general). It isn't that the game has changed. All of the things this poster describes can still be electively engaged in. The difference is that now people need to choose this course, where previously it was mandatory. Many people who played in the old days grew older, and grew tired of DM power trips, forced home-brew worlds, one group being the only game in town, and other aspects that come along with being in a niche hobby at that particular time in history. Now people have options, voices, and many paths to their own desired play. That removes the necessity to put up with a lot of the childish narcissism that I remember from my early days. That is not to say that there is anything wrong with games that place the DM as an antagonist, emphasize home-brew worlds/rules, or restrict authority to the DM alone. It is just that one should see this type of game as an option, not as a prison. Modern games are more about a shift in audience and norms than rules. [/QUOTE]
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