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<blockquote data-quote="tetrasodium" data-source="post: 8246072" data-attributes="member: 93670"><p>I might have played one brief game of d&d in the early 80s when I was barely out of diapers & may or may not have finished character creation then in the early 90s one of us got a job working with a relative & bought the redbox+ad&d stuff at waldenbooks or something as that was the closest thing to a game store in the area. We devoured them & played a few games before picking up 3.5 books. Both of those systems had areas they were objectively poor at <em>(especially late in their cycle) </em>but they also had areas they handled very well. </p><p></p><p>Having played in those older editions it's easy to see the parts 5e half pulled forward that left out the other half to complete it in the name of simplicity (ie mounts without armor speed penalties that made them very desirable)& the areas 5e just deemed badwrongfun by coding against as much as possible like the tactical components.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8246072, member: 93670"] I might have played one brief game of d&d in the early 80s when I was barely out of diapers & may or may not have finished character creation then in the early 90s one of us got a job working with a relative & bought the redbox+ad&d stuff at waldenbooks or something as that was the closest thing to a game store in the area. We devoured them & played a few games before picking up 3.5 books. Both of those systems had areas they were objectively poor at [I](especially late in their cycle) [/I]but they also had areas they handled very well. Having played in those older editions it's easy to see the parts 5e half pulled forward that left out the other half to complete it in the name of simplicity (ie mounts without armor speed penalties that made them very desirable)& the areas 5e just deemed badwrongfun by coding against as much as possible like the tactical components. [/QUOTE]
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