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<blockquote data-quote="kenada" data-source="post: 8246182" data-attributes="member: 70468"><p>Earlier editions of D&D may have had too many resolution mechanics, but DCs aren’t a clear improvement. DC-based checks take longer to adjudicate (even when played with open DCs). Players can make informed decisions about what they want to do when they know the chance of success (which admittedly is possible with open DCs provided that the DM reveals them before the PC attempts the action). Homebrew content requires more work when you have to make sure all the numbers are tuned appropriately. Other modern games (e.g., anything Powered by the Apocalypse or Forged in the Dark) don’t use them. D&D ought to do the same (but that doesn’t mean returning to disparate resolution mechanics).</p></blockquote><p></p>
[QUOTE="kenada, post: 8246182, member: 70468"] Earlier editions of D&D may have had too many resolution mechanics, but DCs aren’t a clear improvement. DC-based checks take longer to adjudicate (even when played with open DCs). Players can make informed decisions about what they want to do when they know the chance of success (which admittedly is possible with open DCs provided that the DM reveals them before the PC attempts the action). Homebrew content requires more work when you have to make sure all the numbers are tuned appropriately. Other modern games (e.g., anything Powered by the Apocalypse or Forged in the Dark) don’t use them. D&D ought to do the same (but that doesn’t mean returning to disparate resolution mechanics). [/QUOTE]
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