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<blockquote data-quote="Sithlord" data-source="post: 8246305" data-attributes="member: 7030292"><p>This is what I liked about ad&d too. And I loved the way PHB 2E was written. The book is mostly optional rules. There is no official method of initiative, just 3 optional rules for it. I loved how they encouraged you to customize the rules and game for your own setting or world. Today I feel players stick their nose up in the air at that type of creativity. It’s like many have a fear of not being orthodox or not playing like everyone else. I half expect 6E to be the edition of where we have to get a license and a certification to be a DM (I am just joking). Maybe a requirement of 1000 hours as a PC. One characters had to have made it to 15th level. And then 40 hours of instruction. <img class="smilie smilie--emoji" loading="lazy" alt="😉" title="Winking face :wink:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" data-shortname=":wink:" /></p></blockquote><p></p>
[QUOTE="Sithlord, post: 8246305, member: 7030292"] This is what I liked about ad&d too. And I loved the way PHB 2E was written. The book is mostly optional rules. There is no official method of initiative, just 3 optional rules for it. I loved how they encouraged you to customize the rules and game for your own setting or world. Today I feel players stick their nose up in the air at that type of creativity. It’s like many have a fear of not being orthodox or not playing like everyone else. I half expect 6E to be the edition of where we have to get a license and a certification to be a DM (I am just joking). Maybe a requirement of 1000 hours as a PC. One characters had to have made it to 15th level. And then 40 hours of instruction. 😉 [/QUOTE]
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