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<blockquote data-quote="jgsugden" data-source="post: 8246364" data-attributes="member: 2629"><p>Did you see 4E? When WotC ignored the core of what D&D is and tried to be purely innovative, we got 4E. 4E is a fine game, but it is not D&D for a few reasons. One is that it ignored the egacy of the game by changing too much. Another is that the mechanics do not support high fantasy as well as they support other genres. However, it is evidence that the older players are not halting change ... change happens, but the pushback that experienced players often offer against changing the core of the game is generally good advice. A couple years ago, WotC released numbers to retailers in Europe about the age of their players. 40% were 25 or younger, 11% were 40 or older, and 49% were between 25 and 40. However, as spending capacity tends to increase with age, all three demographics remain important to WotC. They want to grow the game, but they also wan to sell the game to the people that tend to have the most buying power... and they also realize that many players of the older generation are the ones introducing the game to their kids, running games at game shops (when they are open), selling the game as game store owners, etc...</p><p></p><p>As a general rule, when you reduce a large group of people to a nameless, faceless "them" and then dismiss them, speak down to them, disparage them and otherwise dehumanize them ... well, it is a time to reflect on what you're doing to them.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8246364, member: 2629"] Did you see 4E? When WotC ignored the core of what D&D is and tried to be purely innovative, we got 4E. 4E is a fine game, but it is not D&D for a few reasons. One is that it ignored the egacy of the game by changing too much. Another is that the mechanics do not support high fantasy as well as they support other genres. However, it is evidence that the older players are not halting change ... change happens, but the pushback that experienced players often offer against changing the core of the game is generally good advice. A couple years ago, WotC released numbers to retailers in Europe about the age of their players. 40% were 25 or younger, 11% were 40 or older, and 49% were between 25 and 40. However, as spending capacity tends to increase with age, all three demographics remain important to WotC. They want to grow the game, but they also wan to sell the game to the people that tend to have the most buying power... and they also realize that many players of the older generation are the ones introducing the game to their kids, running games at game shops (when they are open), selling the game as game store owners, etc... As a general rule, when you reduce a large group of people to a nameless, faceless "them" and then dismiss them, speak down to them, disparage them and otherwise dehumanize them ... well, it is a time to reflect on what you're doing to them. [/QUOTE]
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