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<blockquote data-quote="RealAlHazred" data-source="post: 8246616" data-attributes="member: 25818"><p>I've been playing since 1984. My first actual play was AD&D 1E at school, but the first game I owned and read was the <strong><em>Call of Cthulhu</em></strong> 2E box set. The group I played AD&D with let me into their home group, where we mostly played <strong><em>Champions </em></strong>3. I currently get the most mileage out of D&D 5E, although I still play with a group that uses <strong><em>Hero System</em></strong> 6E for any game (the last several campaigns were <strong><em>Hârn Hero</em></strong>, <strong><em>Traveller Hero</em></strong>, <strong><em>Battletech Hero</em></strong>, and a homebrew <strong><em>Fantasy Hero</em></strong> game).</p><p></p><p>I like all of those games. I'm quite willing and eager to adapt my GMing style to the desired playstyle of the group. I've run <em><strong>Hero Wars</strong></em>/<strong><em>Hero Quest</em></strong> 1E, <strong><em>FATE</em></strong> games, <strong><em>Monster of the Week</em></strong>, and <strong><em>Pathfinder</em></strong>, which are all varying levels of crunchy. I don't care what the publisher puts in the books -- the rules are going to change as soon as the book hits the table. Some groups want intense, serious tactical play; others want interactive story games; still others crave interesting descriptions and action-packed challenges. If I'm not comfortable meeting the players' needs, I'll happily bow out and ask somebody else to run; maybe I'll even get to play and see how somebody else does it. My wife is running her first game ever, and it's a <strong><em>Blades in the Dark</em></strong> game over Discord, and I'm trying very hard to provide input only when asked; I don't want her to run it the way I would, I want to see what she does. Play to see what happens.</p><p></p><p>Anyway, I'm old, and thank you for coming to my Ted Talk.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 8246616, member: 25818"] I've been playing since 1984. My first actual play was AD&D 1E at school, but the first game I owned and read was the [B][I]Call of Cthulhu[/I][/B] 2E box set. The group I played AD&D with let me into their home group, where we mostly played [B][I]Champions [/I][/B]3. I currently get the most mileage out of D&D 5E, although I still play with a group that uses [B][I]Hero System[/I][/B] 6E for any game (the last several campaigns were [B][I]Hârn Hero[/I][/B], [B][I]Traveller Hero[/I][/B], [B][I]Battletech Hero[/I][/B], and a homebrew [B][I]Fantasy Hero[/I][/B] game). I like all of those games. I'm quite willing and eager to adapt my GMing style to the desired playstyle of the group. I've run [I][B]Hero Wars[/B][/I]/[B][I]Hero Quest[/I][/B] 1E, [B][I]FATE[/I][/B] games, [B][I]Monster of the Week[/I][/B], and [B][I]Pathfinder[/I][/B], which are all varying levels of crunchy. I don't care what the publisher puts in the books -- the rules are going to change as soon as the book hits the table. Some groups want intense, serious tactical play; others want interactive story games; still others crave interesting descriptions and action-packed challenges. If I'm not comfortable meeting the players' needs, I'll happily bow out and ask somebody else to run; maybe I'll even get to play and see how somebody else does it. My wife is running her first game ever, and it's a [B][I]Blades in the Dark[/I][/B] game over Discord, and I'm trying very hard to provide input only when asked; I don't want her to run it the way I would, I want to see what she does. Play to see what happens. Anyway, I'm old, and thank you for coming to my Ted Talk. [/QUOTE]
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