Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
On Grognardism...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 8246896" data-attributes="member: 50987"><p>Hello, self-avowed grognard here.</p><p></p><p>My favorite edition of the game is the 1986 Basic/Expert rules. It's the version I wish was still in print, still in development, and still being actively played by the majority of gamers. I loved the simplicity of the system: it was very much story-forward, with more emphasis on the character's role within the story and the world at large. Your character was expected to do more than just Kill Things and Take Their Stuff: you would earn titles, build castles, lead armies, fend off invaders, settle the wilderness, and build kingdoms. Gaining levels was more than just watching some numbers get bigger on your character sheet.</p><p></p><p>Rules were lightweight and open-ended, and were largely left to DM interpretation. If you could imagine it, the DM had everything they needed to make it happen. There were no battle mats or minis; combat was more about narrative and less like a board game. For the most part, rules were meant to be scaffolding for the story: to be used only as needed, and only to prop up the story in key places.</p><p></p><p>All of this, and more, are what speaks most strongly to me about the 1986 BECM rules. But that shouldn't be confused with "better." It's not a "better" system simply because I prefer it. And it's not a "better" system because its older. Nor is it "better" because of my personal history with it, my nostalgia associated with it. And even if you could combine all of these things together and multiply them by the speed of light squared, it <em>still </em>wouldn't be "better." Better will never be more than a simple statement of preference, according to the opinion of this one Moogle right here. It's never a statement of fact.</p><p></p><p>Rather than attempt to restructure the newer editions of the game to "recapture the old-school feel" of my favorite, I just play my favorite. The Rules Cyclopedia is readily available as a print-on-demand hardcover book, and the PDFs for all of the original rulebooks and modules are available for sale at a fraction of their original cost. There's no need to bend, twist, and carve newer editions of the game to fit it. If you want to court new players to play an older system, just <em>use the older system. </em>Don't worry about "selling your group on it," just let it sell itself.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8246896, member: 50987"] Hello, self-avowed grognard here. My favorite edition of the game is the 1986 Basic/Expert rules. It's the version I wish was still in print, still in development, and still being actively played by the majority of gamers. I loved the simplicity of the system: it was very much story-forward, with more emphasis on the character's role within the story and the world at large. Your character was expected to do more than just Kill Things and Take Their Stuff: you would earn titles, build castles, lead armies, fend off invaders, settle the wilderness, and build kingdoms. Gaining levels was more than just watching some numbers get bigger on your character sheet. Rules were lightweight and open-ended, and were largely left to DM interpretation. If you could imagine it, the DM had everything they needed to make it happen. There were no battle mats or minis; combat was more about narrative and less like a board game. For the most part, rules were meant to be scaffolding for the story: to be used only as needed, and only to prop up the story in key places. All of this, and more, are what speaks most strongly to me about the 1986 BECM rules. But that shouldn't be confused with "better." It's not a "better" system simply because I prefer it. And it's not a "better" system because its older. Nor is it "better" because of my personal history with it, my nostalgia associated with it. And even if you could combine all of these things together and multiply them by the speed of light squared, it [I]still [/I]wouldn't be "better." Better will never be more than a simple statement of preference, according to the opinion of this one Moogle right here. It's never a statement of fact. Rather than attempt to restructure the newer editions of the game to "recapture the old-school feel" of my favorite, I just play my favorite. The Rules Cyclopedia is readily available as a print-on-demand hardcover book, and the PDFs for all of the original rulebooks and modules are available for sale at a fraction of their original cost. There's no need to bend, twist, and carve newer editions of the game to fit it. If you want to court new players to play an older system, just [I]use the older system. [/I]Don't worry about "selling your group on it," just let it sell itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Grognardism...
Top