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<blockquote data-quote="Ruin Explorer" data-source="post: 8247214" data-attributes="member: 18"><p>This is rather misleading, I should point out, and just because something misleading was frequently repeated by people, the majority of whom hadn't played the game, doesn't make it true. I see this all the time in videogames. The idea that the feel was similar to WoW was particularly laughable - I say this as someone who has played various MMOs since 1999. The feel was slightly similar to a video game - Final Fantasy Tactics particularly. That's a very different kind of thing. And claiming "oh it wasn't like LotR" is ludicrous in the context of D&D. It was "hard to have a high fantasy adventure with the feel of Lord of the Rings" in 3.XE, for goodness sake. 4E was actually exceptionally strong for "high fantasy adventures". What it tended not to work as well for was the more survival-oriented low-fantasy stuff.</p><p></p><p>Further, 4E developed significantly, and whilst there is some truth that the PHB classes did have overly similar powers (not "slightly upgraded or degraded fireball" - that's a bizarre take that suggests a lack of knowledge of 4E - in fact Fireball was remarkably a bad ability in 4E, and not something much resembled), that changed and kept changing. It was a product of 4E being forced out before it was done by WotC leadership, as was discussed a while back. This is why the later books had much better designs. By the time we got to the smaller books, their classes were extremely distinctive.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8247214, member: 18"] This is rather misleading, I should point out, and just because something misleading was frequently repeated by people, the majority of whom hadn't played the game, doesn't make it true. I see this all the time in videogames. The idea that the feel was similar to WoW was particularly laughable - I say this as someone who has played various MMOs since 1999. The feel was slightly similar to a video game - Final Fantasy Tactics particularly. That's a very different kind of thing. And claiming "oh it wasn't like LotR" is ludicrous in the context of D&D. It was "hard to have a high fantasy adventure with the feel of Lord of the Rings" in 3.XE, for goodness sake. 4E was actually exceptionally strong for "high fantasy adventures". What it tended not to work as well for was the more survival-oriented low-fantasy stuff. Further, 4E developed significantly, and whilst there is some truth that the PHB classes did have overly similar powers (not "slightly upgraded or degraded fireball" - that's a bizarre take that suggests a lack of knowledge of 4E - in fact Fireball was remarkably a bad ability in 4E, and not something much resembled), that changed and kept changing. It was a product of 4E being forced out before it was done by WotC leadership, as was discussed a while back. This is why the later books had much better designs. By the time we got to the smaller books, their classes were extremely distinctive. [/QUOTE]
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