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<blockquote data-quote="transmission89" data-source="post: 8247387" data-attributes="member: 6688441"><p>To get this thread back on track (so it doesn’t become yet another discussion on 5e, a future 6e, why 4e wasn’t wow /oh yes it was/oh no it wasn’t/he’s behind you...)</p><p></p><p>Another thing i like about the older games (along with their lighter rules sets) is how they empower the GM and players with the lack of prescriptiveness.</p><p></p><p>A player doesn’t need a feat, or power or skill to do something (aside from thieves picking locks and treasure traps). They want to do something, they can negotiate with the GM.</p><p></p><p>Less charitable viewpoints will label this as constantly playing “mother may I?” But that misses the point. It’s part of the game structure and an older form of “yes and or yes but”.</p><p></p><p>“I want to swing my sword in a wild arc to try to hit all of these goblins around me..”</p><p>”you can, but theres a fair few and it may leave you exposed to some counter attacks?”</p><p>”sure, I’ll take that risk”</p><p></p><p>It’s the purest form of player/GM collaboration in story telling without constantly referencing rulebooks or worrying about invalidating other player’s abilities. If you codify a skill and feat allowing somebody to do something, you are implicitly saying those that do not take that option cannot do it.</p><p></p><p>Those that decry it as “mother may I?” amuse me as arbitrarily set DCs are pretty much the same thing. If you choose to do something that doesn’t have an explicit dc attached, it’s still down to GM Fiat as to what the DC is...</p></blockquote><p></p>
[QUOTE="transmission89, post: 8247387, member: 6688441"] To get this thread back on track (so it doesn’t become yet another discussion on 5e, a future 6e, why 4e wasn’t wow /oh yes it was/oh no it wasn’t/he’s behind you...) Another thing i like about the older games (along with their lighter rules sets) is how they empower the GM and players with the lack of prescriptiveness. A player doesn’t need a feat, or power or skill to do something (aside from thieves picking locks and treasure traps). They want to do something, they can negotiate with the GM. Less charitable viewpoints will label this as constantly playing “mother may I?” But that misses the point. It’s part of the game structure and an older form of “yes and or yes but”. “I want to swing my sword in a wild arc to try to hit all of these goblins around me..” ”you can, but theres a fair few and it may leave you exposed to some counter attacks?” ”sure, I’ll take that risk” It’s the purest form of player/GM collaboration in story telling without constantly referencing rulebooks or worrying about invalidating other player’s abilities. If you codify a skill and feat allowing somebody to do something, you are implicitly saying those that do not take that option cannot do it. Those that decry it as “mother may I?” amuse me as arbitrarily set DCs are pretty much the same thing. If you choose to do something that doesn’t have an explicit dc attached, it’s still down to GM Fiat as to what the DC is... [/QUOTE]
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