Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
On Grognardism...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D1Tremere" data-source="post: 8247664" data-attributes="member: 61148"><p>A couple of things. First, my statement had a comma in it that you missed (DM power trips, forced homebrew worlds). Second, the key word you seem to have missed in my comment on homebrew is the word forced. I think you also missed the part where I said there is nothing wrong with homebrew, etc., as an option. They simply shouldn't be a prison. It isn't based on me having a bad experience, the experience of having DMs that are more interested in crafting the novel they have in their head than running a fun game appears to be fairly wide spread when discussing the subject with those who played in the 80s and 90s. </p><p>Looking at the examples you gave, both of which are products of the modern era by the way (Critical Role and Game of Thrones). I think that if George R.R. Martin was a 16 year old dungeon master running a D&D game in the 1980s and virtually the only person in his small town willing to do so, that his player would likely feel trapped in his personal power trip of creating the perfect story rather than having fun playing in a world they share with the DM. That is, of course, purely conjecture. As for Matt Mercer, his players have built the shared world with him, and the narrative is a group effort by professional actors. It would likely be very different in ye olden times. The point being, now there is more choice and more tools to find the game that is right for you. Because there are so many options there are fewer people willing to put up with bad DM power trips, and more DMs have had to start self reflecting and growing.</p></blockquote><p></p>
[QUOTE="D1Tremere, post: 8247664, member: 61148"] A couple of things. First, my statement had a comma in it that you missed (DM power trips, forced homebrew worlds). Second, the key word you seem to have missed in my comment on homebrew is the word forced. I think you also missed the part where I said there is nothing wrong with homebrew, etc., as an option. They simply shouldn't be a prison. It isn't based on me having a bad experience, the experience of having DMs that are more interested in crafting the novel they have in their head than running a fun game appears to be fairly wide spread when discussing the subject with those who played in the 80s and 90s. Looking at the examples you gave, both of which are products of the modern era by the way (Critical Role and Game of Thrones). I think that if George R.R. Martin was a 16 year old dungeon master running a D&D game in the 1980s and virtually the only person in his small town willing to do so, that his player would likely feel trapped in his personal power trip of creating the perfect story rather than having fun playing in a world they share with the DM. That is, of course, purely conjecture. As for Matt Mercer, his players have built the shared world with him, and the narrative is a group effort by professional actors. It would likely be very different in ye olden times. The point being, now there is more choice and more tools to find the game that is right for you. Because there are so many options there are fewer people willing to put up with bad DM power trips, and more DMs have had to start self reflecting and growing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Grognardism...
Top