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<blockquote data-quote="tetrasodium" data-source="post: 8247819" data-attributes="member: 93670"><p>I remember similar with the flip side of that typically ignored coin being casters fearfully depending on their crunchy allies to protect them from that zomgdeadly skeleton chasing them around the room. As much as the squishies depended on the crunchy types, the inverse occurred too with those caster allies to giving them the buffs needed to be even more awesome & engage in the sort of battlefield management needed to keep rougher encounters safe & wise application of oh $@#@ emergency nukes when everything goes sideways that spells could do so they don't get swarmed in ways that create potentially death spiral adjacent situations. The martials got tons of cool magic items to do awesome magic stuff & both groups needed to work together at all levels to keep each other safe from the things they couldn't handle alone.</p><p></p><p>Before someone pipes up "but codzilla", <strong>even in the heyday of 3.5 codzilla was generally acknowledged as a design problem.</strong> Thoughtlessly sticking concentration on nearly every buff & debuff even while putting a thumb on the scale with monster design & what are frequently unused by design almost good barely ok spells doesn't "solve" the codzilla problem, it overreacts to shatter the give & take crunchy/squishy bond where they need to work together</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8247819, member: 93670"] I remember similar with the flip side of that typically ignored coin being casters fearfully depending on their crunchy allies to protect them from that zomgdeadly skeleton chasing them around the room. As much as the squishies depended on the crunchy types, the inverse occurred too with those caster allies to giving them the buffs needed to be even more awesome & engage in the sort of battlefield management needed to keep rougher encounters safe & wise application of oh $@#@ emergency nukes when everything goes sideways that spells could do so they don't get swarmed in ways that create potentially death spiral adjacent situations. The martials got tons of cool magic items to do awesome magic stuff & both groups needed to work together at all levels to keep each other safe from the things they couldn't handle alone. Before someone pipes up "but codzilla", [B]even in the heyday of 3.5 codzilla was generally acknowledged as a design problem.[/B] Thoughtlessly sticking concentration on nearly every buff & debuff even while putting a thumb on the scale with monster design & what are frequently unused by design almost good barely ok spells doesn't "solve" the codzilla problem, it overreacts to shatter the give & take crunchy/squishy bond where they need to work together [/QUOTE]
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