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<blockquote data-quote="Mercurius" data-source="post: 8247995" data-attributes="member: 59082"><p>Yep. As I think Umbran said upthread, there was a sea change in RPGs circa 1990 when White Wolf arose, with games before and after which broadened the scope of RPGs, both mechanically and thematically (there have been a range of games since early on, but there was a kind of critical mass that occurred around then).</p><p></p><p>And of course there are no clear cut-offs, with a variety of moments that represent shifts in RPGs - just tendencies and trends that shift and change over time. Inevitably, when you were born--and thus when you started playing--has an impact on your attitudes and general proclivities, but not in a rigid or totalizing way (thus my example above of the kid getting into vinyl and old jazz).</p><p></p><p>But I wholeheartedly agree: all demographics matter, and two things are not inherently mutually exclusive: embracing tradition and the new. The trick is in how to do it.</p><p></p><p></p><p>To quote Admiral Ackbar, "It's a trap!" I mostly jest, but there's danger of not only veering too far off topic but getting into controversial subjects that have been endlessly rehashed with little apparent progress. But there have been countless discussions about traditional approaches vs. newer ones with iconic D&D tropes and concepts. Usually it isn't mechanical, but I think we're seeing some of that with changes (if only in discussion phases) around alignment, race, and other areas.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8247995, member: 59082"] Yep. As I think Umbran said upthread, there was a sea change in RPGs circa 1990 when White Wolf arose, with games before and after which broadened the scope of RPGs, both mechanically and thematically (there have been a range of games since early on, but there was a kind of critical mass that occurred around then). And of course there are no clear cut-offs, with a variety of moments that represent shifts in RPGs - just tendencies and trends that shift and change over time. Inevitably, when you were born--and thus when you started playing--has an impact on your attitudes and general proclivities, but not in a rigid or totalizing way (thus my example above of the kid getting into vinyl and old jazz). But I wholeheartedly agree: all demographics matter, and two things are not inherently mutually exclusive: embracing tradition and the new. The trick is in how to do it. To quote Admiral Ackbar, "It's a trap!" I mostly jest, but there's danger of not only veering too far off topic but getting into controversial subjects that have been endlessly rehashed with little apparent progress. But there have been countless discussions about traditional approaches vs. newer ones with iconic D&D tropes and concepts. Usually it isn't mechanical, but I think we're seeing some of that with changes (if only in discussion phases) around alignment, race, and other areas. [/QUOTE]
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