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<blockquote data-quote="The-Magic-Sword" data-source="post: 8255383" data-attributes="member: 6801252"><p>Yeah I didn't get the sense anyone was accusing me of anything, I have some players with 'scar tissue' from earlier GMs who didn't really handle character death well, or handled their power gaming tendencies badly. The player I mentioned about it being unreasonable to find another GM started playing with me, and is just a very stubborn person, in the same way some arguments on here can get kind of spicy but it isn't really personal? Where like everyone just feels super strongly about the cause they're championing? </p><p></p><p>Its more like that, especially since it only comes up in noodly conversations about either homebrew mechanics or game philosophy. He does accept everything at the table or once I'm really set on it.</p><p></p><p>We agree about most things actually, in terms of what makes for a good game, he's just super antsy about restrictions (and in fairness, I strongly hew towards an almost entirely unrestricted play experience myself, in terms of character options.) So for instance, he has strong feelings against anathema (read: alignment stuff, specific restrictions like druids not wearing metal armor) and wants to be able to take for granted its gone, I'm kind of ok with them so long as they aren't burdensome, and I can make sense of them in the context of my world.</p><p></p><p>My policy with DM trust is actually that I consider it one of my boundaries for running a game, I totally understand that it maybe shouldn't be automatic, but I'm not willing to run a game without receiving it. So its kind of up to the individual players if they're willing to play with me.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8255383, member: 6801252"] Yeah I didn't get the sense anyone was accusing me of anything, I have some players with 'scar tissue' from earlier GMs who didn't really handle character death well, or handled their power gaming tendencies badly. The player I mentioned about it being unreasonable to find another GM started playing with me, and is just a very stubborn person, in the same way some arguments on here can get kind of spicy but it isn't really personal? Where like everyone just feels super strongly about the cause they're championing? Its more like that, especially since it only comes up in noodly conversations about either homebrew mechanics or game philosophy. He does accept everything at the table or once I'm really set on it. We agree about most things actually, in terms of what makes for a good game, he's just super antsy about restrictions (and in fairness, I strongly hew towards an almost entirely unrestricted play experience myself, in terms of character options.) So for instance, he has strong feelings against anathema (read: alignment stuff, specific restrictions like druids not wearing metal armor) and wants to be able to take for granted its gone, I'm kind of ok with them so long as they aren't burdensome, and I can make sense of them in the context of my world. My policy with DM trust is actually that I consider it one of my boundaries for running a game, I totally understand that it maybe shouldn't be automatic, but I'm not willing to run a game without receiving it. So its kind of up to the individual players if they're willing to play with me. [/QUOTE]
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