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<blockquote data-quote="Sacrosanct" data-source="post: 8396083" data-attributes="member: 15700"><p>It's hard to respond to a giant wall of text, but I wanted to point out this part. As a fan of 1e, and as my preferred edition I played from 1981 to as recently as 2012, I am pretty familiar with the actual rulebooks. I suggest you open them back up. I'm guessing you started playing before me, but it appears you haven't actually looked at the 1e rulebooks in a long while.</p><p></p><p>1e had <em><strong>more </strong></em>rules than 5e does. Sorry, that's a fact. Do a word count. And what you quote as being optional aren't. Well, they weren't called out as such. They were the actual rules. I mean, sure they were optional in so far as any rule is optional, but to say they were optional while inferring that modern rules for skill checks aren't is disingenuous. Not only did 1e have rules for flanking, and attacks of opportunity that most old schoolers seem to keep forgetting, but it had a bunch of wonky rules newer editions got rid of, like weapon vs armor tables.</p><p></p><p>So when you keep making this argument about how great AD&D was because of what it didn't make a rule for, it tells me you have no idea how AD&D was actually written, because when you look at the actual rulebooks, that white space is filled with archaic rule after archaic rule.</p><p></p><p>This is coming from a guy who <em>loves </em>AD&D--me. I'm not hating on the system, but we have to be honest here. It may seem more rules lite with more white space because we (and everyone I knew at the time) just ignored most of those rules. But that doesn't change the fact they existed. And we are to be fair, we have to apply the same standard to every edition. It's dishonest of us to ignore half the rules in AD&D while complaining about and judging modern editions by <em>all </em>of their rules. AD&D was notorious for <em>NOT </em>choosing to stay silent, but to create a rule for everything. Gary was a pretty big stickler on that, just open up any editorial on the topic from Dragon, or his own passages from the DMG.</p><p></p><p></p><p></p><p>That's AL. It was very much the same in tourney modules back in the day. Why did you think the RPGA started? This isn't Wotc changing how things are run. They have <em>always </em>been that way at convention or organized play.</p><p></p><p><em>Edit</em> Heck, go read the PREFACE in the 1 DMG. Gary is pretty explicit saying how the rules must be followed if you are to play AD&D, and variation to the rules is "dangerous". I'm sorry, but your arguments hold no water and are factually inaccurate.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8396083, member: 15700"] It's hard to respond to a giant wall of text, but I wanted to point out this part. As a fan of 1e, and as my preferred edition I played from 1981 to as recently as 2012, I am pretty familiar with the actual rulebooks. I suggest you open them back up. I'm guessing you started playing before me, but it appears you haven't actually looked at the 1e rulebooks in a long while. 1e had [I][B]more [/B][/I]rules than 5e does. Sorry, that's a fact. Do a word count. And what you quote as being optional aren't. Well, they weren't called out as such. They were the actual rules. I mean, sure they were optional in so far as any rule is optional, but to say they were optional while inferring that modern rules for skill checks aren't is disingenuous. Not only did 1e have rules for flanking, and attacks of opportunity that most old schoolers seem to keep forgetting, but it had a bunch of wonky rules newer editions got rid of, like weapon vs armor tables. So when you keep making this argument about how great AD&D was because of what it didn't make a rule for, it tells me you have no idea how AD&D was actually written, because when you look at the actual rulebooks, that white space is filled with archaic rule after archaic rule. This is coming from a guy who [I]loves [/I]AD&D--me. I'm not hating on the system, but we have to be honest here. It may seem more rules lite with more white space because we (and everyone I knew at the time) just ignored most of those rules. But that doesn't change the fact they existed. And we are to be fair, we have to apply the same standard to every edition. It's dishonest of us to ignore half the rules in AD&D while complaining about and judging modern editions by [I]all [/I]of their rules. AD&D was notorious for [I]NOT [/I]choosing to stay silent, but to create a rule for everything. Gary was a pretty big stickler on that, just open up any editorial on the topic from Dragon, or his own passages from the DMG. That's AL. It was very much the same in tourney modules back in the day. Why did you think the RPGA started? This isn't Wotc changing how things are run. They have [I]always [/I]been that way at convention or organized play. [I]Edit[/I] Heck, go read the PREFACE in the 1 DMG. Gary is pretty explicit saying how the rules must be followed if you are to play AD&D, and variation to the rules is "dangerous". I'm sorry, but your arguments hold no water and are factually inaccurate. [/QUOTE]
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