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<blockquote data-quote="billd91" data-source="post: 8396084" data-attributes="member: 3400"><p>Yeah, that's because there's been a bit of a change in design philosophy in the player's favor. They now give you more tools to have a challenge apply to a PC and their defined abilities and not just the player. You can still play out the interaction - that's never changed. But now, there's a more systematic method of determining how well the PC performed rather than having the DM simply determine how well the player played him. Moreover, these systematic methods were designed to enable the player to have a better estimate of how good at a challenge their PC is likely to be so they can make more meaningful decisions.</p><p>Of course, with 5e, the DM can and is encouraged to just adjudicate it if they think the outcome is clear. So the game is coming full circle despite corporations having to corp (or whatever)...</p><p></p><p></p><p>I submit you really don't understand the point of Adventurer's League and other forms of public shared campaign or society play (which, at various point, extended to other games and companies other than WotC games). The rules lay out a common standard as a measure of quality control so that players taking their PCs from event to event have some element of a uniform experience with a variety of DMs.</p><p>But as far as home games go, the D&D rules are also quite clear - the rules aren't in charge. The DM is. That also applies to any other public event like a convention game that isn't specifically Adventurer's League.</p></blockquote><p></p>
[QUOTE="billd91, post: 8396084, member: 3400"] Yeah, that's because there's been a bit of a change in design philosophy in the player's favor. They now give you more tools to have a challenge apply to a PC and their defined abilities and not just the player. You can still play out the interaction - that's never changed. But now, there's a more systematic method of determining how well the PC performed rather than having the DM simply determine how well the player played him. Moreover, these systematic methods were designed to enable the player to have a better estimate of how good at a challenge their PC is likely to be so they can make more meaningful decisions. Of course, with 5e, the DM can and is encouraged to just adjudicate it if they think the outcome is clear. So the game is coming full circle despite corporations having to corp (or whatever)... I submit you really don't understand the point of Adventurer's League and other forms of public shared campaign or society play (which, at various point, extended to other games and companies other than WotC games). The rules lay out a common standard as a measure of quality control so that players taking their PCs from event to event have some element of a uniform experience with a variety of DMs. But as far as home games go, the D&D rules are also quite clear - the rules aren't in charge. The DM is. That also applies to any other public event like a convention game that isn't specifically Adventurer's League. [/QUOTE]
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