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<blockquote data-quote="Sacrosanct" data-source="post: 8396185" data-attributes="member: 15700"><p>No I'm not. Regardless of how Gary played personally, it is a fact that in the preface of the DMG, he says stresses several times how you should not deviate from the rules, calling it "dangerous' as a matter of fact. This is something that is easily verifiable by looking the actual words in that preface.</p><p></p><p>What you're doing is saying that all rules in 1e are optional by a later vague comment, and saying WoTC is forcing RAW instead of rulings, despite the 5e DMG literally saying:</p><p></p><h3><em>The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game.</em></h3><h3></h3><h3><em>It’s Your World</em></h3><p><em>In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each element and give details on how to flesh out your world with gods, factions, and so forth.</em></p><p><em></em></p><p><em>The assumptions sketched out above aren’t carved in stone. They inspire exciting D&D worlds full of adventure, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done. Ask yourself, “What if the standard assumptions weren’t true in my world?”</em></p><p></p><p></p><p>Of the two editions, which one says following the rules is critical, and deviating from them is dangerous? It's not 5e. And yet, you're trying to make the argument that is literally the opposite of what each rulebook actually says. This isn't my opinion or your opinion, this is actual text from the books.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8396185, member: 15700"] No I'm not. Regardless of how Gary played personally, it is a fact that in the preface of the DMG, he says stresses several times how you should not deviate from the rules, calling it "dangerous' as a matter of fact. This is something that is easily verifiable by looking the actual words in that preface. What you're doing is saying that all rules in 1e are optional by a later vague comment, and saying WoTC is forcing RAW instead of rulings, despite the 5e DMG literally saying: [HEADING=2][I]The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game.[/I][/HEADING] [HEADING=2][/HEADING] [HEADING=2][I]It’s Your World[/I][/HEADING] [I]In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above aren’t carved in stone. They inspire exciting D&D worlds full of adventure, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done. Ask yourself, “What if the standard assumptions weren’t true in my world?”[/I] Of the two editions, which one says following the rules is critical, and deviating from them is dangerous? It's not 5e. And yet, you're trying to make the argument that is literally the opposite of what each rulebook actually says. This isn't my opinion or your opinion, this is actual text from the books. [/QUOTE]
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