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<blockquote data-quote="Sacrosanct" data-source="post: 8396195" data-attributes="member: 15700"><p>Your posts <em>were </em>rife with speculation and nothing concrete. That's not an attack. That's a fact. You entirely speculated why the survey results were how they were, unless you have some proof to back your claim up. And your other comments about how each edition is structured were factually untrue, as has been shown.</p><p></p><p>I'm sorry you seem to take disagreement of your claims as a personal attack or insult. I'd suggest if you want to avoid that, then stop making false claims and edition warring. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p></p><p>As far as design, I said this:</p><p></p><p>" ...rulings over rules, easy to modify to your own preferences, <em><strong>speed of play, lethality (sense of danger) and the emphasis on creating your own gameworlds and adventures.</strong></em>"</p><p></p><p>Those things are speaking to the actual mechanics and design. I note how you omitted the last part of that sentence in your quote however. Perhaps if you didn't omit the parts that contradict your argument, you wouldn't have an argument...</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8396195, member: 15700"] Your posts [I]were [/I]rife with speculation and nothing concrete. That's not an attack. That's a fact. You entirely speculated why the survey results were how they were, unless you have some proof to back your claim up. And your other comments about how each edition is structured were factually untrue, as has been shown. I'm sorry you seem to take disagreement of your claims as a personal attack or insult. I'd suggest if you want to avoid that, then stop making false claims and edition warring. 🤷♂️ As far as design, I said this: " ...rulings over rules, easy to modify to your own preferences, [I][B]speed of play, lethality (sense of danger) and the emphasis on creating your own gameworlds and adventures.[/B][/I]" Those things are speaking to the actual mechanics and design. I note how you omitted the last part of that sentence in your quote however. Perhaps if you didn't omit the parts that contradict your argument, you wouldn't have an argument... [/QUOTE]
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