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<blockquote data-quote="Ifurita'sFan" data-source="post: 8396219" data-attributes="member: 57656"><p>Yes you are, and this quote</p><p><em>" The final word, then, is the game. Read how and why the system is as it is, follow the parameters, and then cut portions as needed to maintain excitement"</em></p><p>proves it. </p><p></p><p>He is saying it very clearly to paraphrase, "Learn the rules, understand them in context, then cut what you want. " That he says in the preface that he expects you to add to it, and later says "cut portions as needed" is pretty freakin' clear.</p><p></p><p>I can say that this was his attitude in general because, as I mentioned, I did in fact work with Gary, happy to provide proof of it if you like, and spoke extensively with him about his thoughts on rules, home brews, and their applications thereof. His goal in 1e was not what you claim it to be.</p><p>in fact here ya go. I even got a "who rocks" out of him.</p><p>[ATTACH=full]143618[/ATTACH]</p><p></p><p></p><p></p><p>you mean this? </p><p></p><p><em>When you build your campaign you will tailor it to suit your personal tastes. In the heat of play it will slowly evolve into a compound of your personality and those of your better participants, a superior alloy. And as long as your campaign remains viable, it will continue a <u>slow process of change and growth</u>. In this lies a great danger, however. The systems and parameters contained in the whole of ADVANCED DUNGEONS 8 DRAGONS are based on a great deal of knowledge, experience gained through discussion, play, testing, questioning, and (hopefully) personal insight.</em></p><p> <em>Limitations, checks, balances, and all the rest are placed into the system in order to assure that what is based thereon will be a superior campaign, a campaign which offers the most interesting play possibilities to the greatest number of participants for the longest period of time possible.</em></p><p><em></em></p><p>Or do you mean this. </p><p></p><p><em>The danger of a mutable system is that you or your players will go too far in some undesirable direction and end up with a short-lived campaign. Participants will always be pushing for a game which allows them to become strong and powerful far desire is to issue a death warrant to a campaign. </em></p><p></p><p>Or this?<em> </em></p><p><em></em></p><p><em>Variation and difference are desirable, but both should be kept within the boundaries of the overall system. <u>Imaginative and creative addition can most certainly be included; that is why nebulous areas have been built into the game</u>. Keep such individuality in perspective by developing a unique and detailed world based on the rules of ADVANCED D8D. No two campaigns will ever be the same, but all will have the common ground necessary to maintaining the whole as a viable entity...</em></p><p></p><p>So, let's see... he acknowledges that the campaign, and even the rules and complexity of your games will change and grow over time, and he warns against having a mutable system that will create short lived campaigns if the participants become too strong and powerful too quickly. So he warned against the dangers of munchkins, min maxers, and optimizers and running a system that caters to them...And this is him warning about deviating from the rules as canon is where precisely?</p><p></p><p></p><p></p><p></p><p>You seem to be claiming that Gary warned "deviating from the rules is dangerous". Is that what you're saying? If so please state it directly, say</p><p>"Gary said that the rules are critical and deviating from them is dangerous"</p><p>I can find no such statement to that effect from him saying this in the preface. </p><p>I've included the only uses of "dangerous" in that entire preface. Perhaps you are mistaken?</p></blockquote><p></p>
[QUOTE="Ifurita'sFan, post: 8396219, member: 57656"] Yes you are, and this quote [I]" The final word, then, is the game. Read how and why the system is as it is, follow the parameters, and then cut portions as needed to maintain excitement"[/I] proves it. He is saying it very clearly to paraphrase, "Learn the rules, understand them in context, then cut what you want. " That he says in the preface that he expects you to add to it, and later says "cut portions as needed" is pretty freakin' clear. I can say that this was his attitude in general because, as I mentioned, I did in fact work with Gary, happy to provide proof of it if you like, and spoke extensively with him about his thoughts on rules, home brews, and their applications thereof. His goal in 1e was not what you claim it to be. in fact here ya go. I even got a "who rocks" out of him. [ATTACH type="full"]143618[/ATTACH] you mean this? [I]When you build your campaign you will tailor it to suit your personal tastes. In the heat of play it will slowly evolve into a compound of your personality and those of your better participants, a superior alloy. And as long as your campaign remains viable, it will continue a [U]slow process of change and growth[/U]. In this lies a great danger, however. The systems and parameters contained in the whole of ADVANCED DUNGEONS 8 DRAGONS are based on a great deal of knowledge, experience gained through discussion, play, testing, questioning, and (hopefully) personal insight. Limitations, checks, balances, and all the rest are placed into the system in order to assure that what is based thereon will be a superior campaign, a campaign which offers the most interesting play possibilities to the greatest number of participants for the longest period of time possible. [/I] Or do you mean this. [I]The danger of a mutable system is that you or your players will go too far in some undesirable direction and end up with a short-lived campaign. Participants will always be pushing for a game which allows them to become strong and powerful far desire is to issue a death warrant to a campaign. [/I] Or this?[I] Variation and difference are desirable, but both should be kept within the boundaries of the overall system. [U]Imaginative and creative addition can most certainly be included; that is why nebulous areas have been built into the game[/U]. Keep such individuality in perspective by developing a unique and detailed world based on the rules of ADVANCED D8D. No two campaigns will ever be the same, but all will have the common ground necessary to maintaining the whole as a viable entity...[/I] So, let's see... he acknowledges that the campaign, and even the rules and complexity of your games will change and grow over time, and he warns against having a mutable system that will create short lived campaigns if the participants become too strong and powerful too quickly. So he warned against the dangers of munchkins, min maxers, and optimizers and running a system that caters to them...And this is him warning about deviating from the rules as canon is where precisely? You seem to be claiming that Gary warned "deviating from the rules is dangerous". Is that what you're saying? If so please state it directly, say "Gary said that the rules are critical and deviating from them is dangerous" I can find no such statement to that effect from him saying this in the preface. I've included the only uses of "dangerous" in that entire preface. Perhaps you are mistaken? [/QUOTE]
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