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<blockquote data-quote="tetrasodium" data-source="post: 8396232" data-attributes="member: 93670"><p>I ran it twice a week at a nearby FLGS for years before covid in a high population high density high tourism area & one thing I've found to be true is that the playerbase breaks down into two groups</p><ul> <li data-xf-list-type="ul">Group one is by far the largest. They don't really care much about what is AL legal & what isn't as long as they can sit down to have some fun playing d&d with strangers & maybe strangers turned friends</li> <li data-xf-list-type="ul">Group 2 used to be pretty sizable but shortly before covid the GMs involved collectively decided they were going to ditch AL in favor of a peudo westmarches thing in a semi-shared sandbox. These players were a blight on d&d similar to goldfarmers in an MMO. They would do things like ask all the GMs what they were running that night & join the table expected to have the most awesome magic item with a PC that had no magic items in order to just automatically get said item. Why?... who knows. A lot of AL treasure changes were made to thwart the worst aspects of these types of players but wotc very much appears to have internalized those changes & modified the magic item/treasure allowance in the HC adventures they publish for AL's stupid system (nutshell in <a href="https://www.enworld.org/threads/sane-magic-item-prices.462510/page-19#post-8260051" target="_blank">here</a>) could pickup the slack without bothering to mention it in the HC itself for less experienced GMs to feel empowered picking up the slack in interesting ways that fit their table when not running AL.</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8396232, member: 93670"] I ran it twice a week at a nearby FLGS for years before covid in a high population high density high tourism area & one thing I've found to be true is that the playerbase breaks down into two groups [LIST] [*]Group one is by far the largest. They don't really care much about what is AL legal & what isn't as long as they can sit down to have some fun playing d&d with strangers & maybe strangers turned friends [*]Group 2 used to be pretty sizable but shortly before covid the GMs involved collectively decided they were going to ditch AL in favor of a peudo westmarches thing in a semi-shared sandbox. These players were a blight on d&d similar to goldfarmers in an MMO. They would do things like ask all the GMs what they were running that night & join the table expected to have the most awesome magic item with a PC that had no magic items in order to just automatically get said item. Why?... who knows. A lot of AL treasure changes were made to thwart the worst aspects of these types of players but wotc very much appears to have internalized those changes & modified the magic item/treasure allowance in the HC adventures they publish for AL's stupid system (nutshell in [URL='https://www.enworld.org/threads/sane-magic-item-prices.462510/page-19#post-8260051']here[/URL]) could pickup the slack without bothering to mention it in the HC itself for less experienced GMs to feel empowered picking up the slack in interesting ways that fit their table when not running AL. [/LIST] [/QUOTE]
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