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On GWF and a versatile fighting style
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<blockquote data-quote="Laurefindel" data-source="post: 7623331" data-attributes="member: 67296"><p>I'm not sure if this was meant as an answer to my OP or to another poster, but I was suggesting +1 to AC or to hit, and weapon must be held two-handed. Otherwise I agree with you that choices, if any, must be equivalent and relevant. I'm not convinced about the irrelevance of having a choice, but I hear you about +1AC/to hit not being significant enough to be worth the question. By curiosity, what's you opinion on the alternate versatile style?</p><p></p><p></p><p></p><p>You can't use a shield if you hold a versatile weapon two-handed. The party's dedicated tank takes defense fighting style instead because that's the only style that stacks with a shield and isn't dependent on specific weapons. Otherwise, the intention behind a versatile weapon style is to make the handling of a versatile weapon on its own as attractive as heavy weapons or 1-handed weapons. Not every single weapon need its little special niche, but I believe that versatile weapons are so present is fantasy culture and iconography that they at least deserve an honorable mention in the optimisation guides. Or at least not feel that it is suboptimal to everything else.</p><p></p><p></p><p>I hear you, but like the bard who does shine in some situations, I wish there would be an occasional advantage to weapon versatility. Many of the "real-life" advantages of a shorter, lighter weapon are moot in D&D (probably for the better), but right now, Conan, Aragorn, Wulfgar and Thor are commiserating at their club. I heard they have cookies, but The GWF and dueling clubs have better ones. And bigger ones.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7623331, member: 67296"] I'm not sure if this was meant as an answer to my OP or to another poster, but I was suggesting +1 to AC or to hit, and weapon must be held two-handed. Otherwise I agree with you that choices, if any, must be equivalent and relevant. I'm not convinced about the irrelevance of having a choice, but I hear you about +1AC/to hit not being significant enough to be worth the question. By curiosity, what's you opinion on the alternate versatile style? You can't use a shield if you hold a versatile weapon two-handed. The party's dedicated tank takes defense fighting style instead because that's the only style that stacks with a shield and isn't dependent on specific weapons. Otherwise, the intention behind a versatile weapon style is to make the handling of a versatile weapon on its own as attractive as heavy weapons or 1-handed weapons. Not every single weapon need its little special niche, but I believe that versatile weapons are so present is fantasy culture and iconography that they at least deserve an honorable mention in the optimisation guides. Or at least not feel that it is suboptimal to everything else. I hear you, but like the bard who does shine in some situations, I wish there would be an occasional advantage to weapon versatility. Many of the "real-life" advantages of a shorter, lighter weapon are moot in D&D (probably for the better), but right now, Conan, Aragorn, Wulfgar and Thor are commiserating at their club. I heard they have cookies, but The GWF and dueling clubs have better ones. And bigger ones. [/QUOTE]
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