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General Tabletop Discussion
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On GWF and a versatile fighting style
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<blockquote data-quote="Dausuul" data-source="post: 7623948" data-attributes="member: 58197"><p>Nice ideas!</p><p></p><p>I do think that a versatile fighting style should focus on versatility: You have a weapon that you can wield in one or two hands, and you get different benefits depending on which you pick. Ideally this would be a round-by-round decision, where you flip back and forth between two hands and one.</p><p></p><p>Maybe something like this:</p><p></p><p><strong>Versatile Fighting Style</strong></p><p></p><ul> <li data-xf-list-type="ul">When wielding a versatile weapon in two hands, you gain +2 to damage rolls with that weapon.</li> <li data-xf-list-type="ul">When you take the Attack action with a versatile weapon wielded in one hand and nothing in the other hand, you can make a grapple or shove attempt as a bonus action.</li> </ul><p></p><p>A versatile fighter just wanting to lay down DPR would go two-handed; you get 90% of the base damage of a greatsword specialist, which is decent. In exchange for that 10%, however, you also get the option to go one-handed and use a tactical maneuver (which competes for your bonus action, limiting use).</p><p></p><p>The details would need testing and tweaking, but there's the basic idea.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7623948, member: 58197"] Nice ideas! I do think that a versatile fighting style should focus on versatility: You have a weapon that you can wield in one or two hands, and you get different benefits depending on which you pick. Ideally this would be a round-by-round decision, where you flip back and forth between two hands and one. Maybe something like this: [B]Versatile Fighting Style[/B] [LIST] [*]When wielding a versatile weapon in two hands, you gain +2 to damage rolls with that weapon. [*]When you take the Attack action with a versatile weapon wielded in one hand and nothing in the other hand, you can make a grapple or shove attempt as a bonus action. [/LIST] A versatile fighter just wanting to lay down DPR would go two-handed; you get 90% of the base damage of a greatsword specialist, which is decent. In exchange for that 10%, however, you also get the option to go one-handed and use a tactical maneuver (which competes for your bonus action, limiting use). The details would need testing and tweaking, but there's the basic idea. [/QUOTE]
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