Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On GWF and a versatile fighting style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 7624102" data-attributes="member: 67296"><p>THAT is a nice recap, thank you. And yes, I agree with all of your points, and I too am struggling to come with something satisfying.</p><p></p><p>With a +1 bonus to damage (using d10 versatile damage), you have a range of 2-11 with an average of 6.5, vs a range of 3-10 with avg 6.5 for base damage and dueling fighting style. Same average, more swing both ways; we're cool. A great axe (without combat style) still has the same average with a bit more swing over versatile (1-12). So far this is looking good.</p><p></p><p>Even with GWF on top, it comes to an average just about 7.3 IIRC. I'm ok with that considering this is stacking 2 combat styles, but the [other] ability of a versatile combat style shouldn't be more advantageous than great axe + GWF + [another combat style]. Of the present list, only defense can stack with GWF, so that benefit shouldn't exceed +1 AC or something equivalent. My original proposition was just that; +1 AC. Since this fighting style would be mutually exclusive with the +2 AC from shields, I feel the defense fighting style still has a solid niche for tanky characters.</p><p></p><p>So just as efficient, a bit geared toward defense; that fits my vision of Aragorn and Conan. But the hidden advantage of the great axe in this scenario is that it qualifies for Great Weapon Master, just like the hidden advantage of dueling lies in Shield Master (or duelist). But those are feats, so any "hidden advantage" versatile weapons could have can be included in a Versatile Weapon Master feat. Food for thoughts for latter.</p><p></p><p>But that is only addressing the 2-handed use of versatile, and I feel "something" should also distinguish 1-handed use. This may be misguided, but i persist for the moment. Whatever it is, it could stack with dueling or protection, so no damage bonus and ideally no use of reaction. So far I had identified +1 to hit, which is equivalent to +1 AC, and re-roll "1" on attack rolls, which is a trick not yet covered by fighting styles (kind of GWF applied to attack rolls rather than damage rolls).</p><p></p><p>There is a few more things this thread brought up. I need to go over it again and cogitate...</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7624102, member: 67296"] THAT is a nice recap, thank you. And yes, I agree with all of your points, and I too am struggling to come with something satisfying. With a +1 bonus to damage (using d10 versatile damage), you have a range of 2-11 with an average of 6.5, vs a range of 3-10 with avg 6.5 for base damage and dueling fighting style. Same average, more swing both ways; we're cool. A great axe (without combat style) still has the same average with a bit more swing over versatile (1-12). So far this is looking good. Even with GWF on top, it comes to an average just about 7.3 IIRC. I'm ok with that considering this is stacking 2 combat styles, but the [other] ability of a versatile combat style shouldn't be more advantageous than great axe + GWF + [another combat style]. Of the present list, only defense can stack with GWF, so that benefit shouldn't exceed +1 AC or something equivalent. My original proposition was just that; +1 AC. Since this fighting style would be mutually exclusive with the +2 AC from shields, I feel the defense fighting style still has a solid niche for tanky characters. So just as efficient, a bit geared toward defense; that fits my vision of Aragorn and Conan. But the hidden advantage of the great axe in this scenario is that it qualifies for Great Weapon Master, just like the hidden advantage of dueling lies in Shield Master (or duelist). But those are feats, so any "hidden advantage" versatile weapons could have can be included in a Versatile Weapon Master feat. Food for thoughts for latter. But that is only addressing the 2-handed use of versatile, and I feel "something" should also distinguish 1-handed use. This may be misguided, but i persist for the moment. Whatever it is, it could stack with dueling or protection, so no damage bonus and ideally no use of reaction. So far I had identified +1 to hit, which is equivalent to +1 AC, and re-roll "1" on attack rolls, which is a trick not yet covered by fighting styles (kind of GWF applied to attack rolls rather than damage rolls). There is a few more things this thread brought up. I need to go over it again and cogitate... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On GWF and a versatile fighting style
Top