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General Tabletop Discussion
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On GWF and a versatile fighting style
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<blockquote data-quote="77IM" data-source="post: 7624259" data-attributes="member: 12377"><p>One archetype that D&D handles poorly is the fighter who has "moderate" Strength AND Dexterity. (The mechanics really reward you for picking only one of Str and Dex and pumping it into the stratosphere, while dumping the other.) So I've always wondered if Versatile Style could be for them. For example,</p><p></p><p style="margin-left: 20px"><strong>Expert Style:</strong> When you make a melee attack with a versatile weapon you are wielding in both hands, you may add double your proficiency bonus to an attack roll. If you do so, then don't add your ability modifier to the attack roll unless it's negative, and add both your Strength and Dexterity modifiers to the damage roll.</p><p></p><p>...That's kind of a mouthful, but the net is that your total attack bonus lags slightly behind a maxed-out point-buy character until 17th level when it reaches +12 (the normal character would only have +11 at that point). But it's only slightly behind. And your damage potential could be enormous (if you are maxing both Str and Dex), typical (if you have a moderate Str and Dex), or poor (if you actually have a terrible Str and Dex: that's now an option, too).</p><p></p><p>All of those scenarios seem like good trade-offs; pumping both scores is costly, while dumping both can get you great scores elsewhere. In fact, the only people this style really doesn't benefit is someone with the typical ability modifier progression of +3/+4/+5 at 1st/4th/8th levels.</p></blockquote><p></p>
[QUOTE="77IM, post: 7624259, member: 12377"] One archetype that D&D handles poorly is the fighter who has "moderate" Strength AND Dexterity. (The mechanics really reward you for picking only one of Str and Dex and pumping it into the stratosphere, while dumping the other.) So I've always wondered if Versatile Style could be for them. For example, [INDENT][B]Expert Style:[/B] When you make a melee attack with a versatile weapon you are wielding in both hands, you may add double your proficiency bonus to an attack roll. If you do so, then don't add your ability modifier to the attack roll unless it's negative, and add both your Strength and Dexterity modifiers to the damage roll.[/INDENT] ...That's kind of a mouthful, but the net is that your total attack bonus lags slightly behind a maxed-out point-buy character until 17th level when it reaches +12 (the normal character would only have +11 at that point). But it's only slightly behind. And your damage potential could be enormous (if you are maxing both Str and Dex), typical (if you have a moderate Str and Dex), or poor (if you actually have a terrible Str and Dex: that's now an option, too). All of those scenarios seem like good trade-offs; pumping both scores is costly, while dumping both can get you great scores elsewhere. In fact, the only people this style really doesn't benefit is someone with the typical ability modifier progression of +3/+4/+5 at 1st/4th/8th levels. [/QUOTE]
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