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On GWF and a versatile fighting style
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<blockquote data-quote="FrogReaver" data-source="post: 7626473" data-attributes="member: 6795602"><p>What if instead of computing attack and damage the standard way, you could choose to instead compute it this way:</p><p></p><p>Damage = (Dexterity)/2 + Strength - 7 -> compute modifier (Max +5)</p><p>Attack = <span style="color: #222222"><span style="font-family: 'Verdana'">(Strength) / 2 + Dexterity - 7 -> compute modifier (Max +5)</span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">Anytime strength or dex is less than 14 then its better to use standard calc</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">14/14 is like 14/14</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">15/15 is like 15/15 or (16/16 if rounding up)</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">16/16 is like 17/17 </span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">17/16 is like 18/17 or (18/18 if rounding up) </span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">18/16 is like 19/18</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">18/17 is like 19/19 or (20/19 if rounding up)</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">18/18 is like 20/20</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">19/16 is like 20/18 or (20/19 if rounding up)</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">19/17 is like 20/19 or (20/20 if rounding up</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">19/18 is like 20/20</span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7626473, member: 6795602"] What if instead of computing attack and damage the standard way, you could choose to instead compute it this way: Damage = (Dexterity)/2 + Strength - 7 -> compute modifier (Max +5) Attack = [COLOR=#222222][FONT=Verdana](Strength) / 2 + Dexterity - 7 -> compute modifier (Max +5) [/FONT][/COLOR][LEFT][COLOR=#222222][FONT=Verdana] Anytime strength or dex is less than 14 then its better to use standard calc 14/14 is like 14/14 15/15 is like 15/15 or (16/16 if rounding up) 16/16 is like 17/17 17/16 is like 18/17 or (18/18 if rounding up) 18/16 is like 19/18 18/17 is like 19/19 or (20/19 if rounding up) 18/18 is like 20/20 19/16 is like 20/18 or (20/19 if rounding up) 19/17 is like 20/19 or (20/20 if rounding up 19/18 is like 20/20 [/FONT][/COLOR][/LEFT] [/QUOTE]
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