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<blockquote data-quote="Ashtagon" data-source="post: 6043331" data-attributes="member: 72335"><p>One way to allow variety in cleric focuses and still provide a playable and easily-accessiblebase class in the core book is to limit the core product to just three deities: a generic god of good, a generic god of evil, and a generic god of nature. For a surprisingly large number of story lines, this is actually sufficient to cover all the bases. A dedicated splatbook for clerics (which, let's face it, is going to happen in every edition anyway, so we may as well plan for it) can provide rules for building new cleric spheres/domains, rules for building deities (wrt their effects on their clerics), and a host of pre-built deities and their associated effects on their clerics.</p><p></p><p>That splat book could go on to give names and backgrounds to the three generic deities of the core book. And it'd also avoid the accusation that 3e had of being "Greyhawk lite".</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 6043331, member: 72335"] One way to allow variety in cleric focuses and still provide a playable and easily-accessiblebase class in the core book is to limit the core product to just three deities: a generic god of good, a generic god of evil, and a generic god of nature. For a surprisingly large number of story lines, this is actually sufficient to cover all the bases. A dedicated splatbook for clerics (which, let's face it, is going to happen in every edition anyway, so we may as well plan for it) can provide rules for building new cleric spheres/domains, rules for building deities (wrt their effects on their clerics), and a host of pre-built deities and their associated effects on their clerics. That splat book could go on to give names and backgrounds to the three generic deities of the core book. And it'd also avoid the accusation that 3e had of being "Greyhawk lite". [/QUOTE]
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