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On homogeneity, or how I finally got past the people talking past each other part
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<blockquote data-quote="Stuntman" data-source="post: 4922525" data-attributes="member: 84817"><p>I agree that there are people who enjoy building a character. In the end, the final product is a character that performs well when played. Also, when building characters, you are still looking up different powers, feats and other abilities as well. Those features you are researching generally do different things even though you may choose the same number of them at different levels.</p><p> </p><p>I don't see building characters any different than the fact that casting spells in 4E is the same as attacking with a weapon. In 4E, both use the same mechances, but in previous editions, they use different mechances. The fact that 4E uses the same mechanics doesn't change the fact that a spell caster feels like he is casting spells and the fighter feels like he is swinging his weapon.</p><p> </p><p>If anything, it seems that some people like the fact that certain classes in previous editions have way more options than in 4E. Spellcasters had many, many pages of spells from a great many sources to choose from. Nonspellcasters had much fewer options. In 4E, by slicing the options pie equally amongst all of the classes instead of concentrating them in a few, players can no longer choose the classes with the "great many" options because they are all roughly equal in the number of options.</p></blockquote><p></p>
[QUOTE="Stuntman, post: 4922525, member: 84817"] I agree that there are people who enjoy building a character. In the end, the final product is a character that performs well when played. Also, when building characters, you are still looking up different powers, feats and other abilities as well. Those features you are researching generally do different things even though you may choose the same number of them at different levels. I don't see building characters any different than the fact that casting spells in 4E is the same as attacking with a weapon. In 4E, both use the same mechances, but in previous editions, they use different mechances. The fact that 4E uses the same mechanics doesn't change the fact that a spell caster feels like he is casting spells and the fighter feels like he is swinging his weapon. If anything, it seems that some people like the fact that certain classes in previous editions have way more options than in 4E. Spellcasters had many, many pages of spells from a great many sources to choose from. Nonspellcasters had much fewer options. In 4E, by slicing the options pie equally amongst all of the classes instead of concentrating them in a few, players can no longer choose the classes with the "great many" options because they are all roughly equal in the number of options. [/QUOTE]
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